Official Xbox Magazine editor and gameplayer writer Tristan Ogilvie has explored the reaction of developers to critics in his latest blog. Taking aim in particular at Jeff Minter.
"If you're going to pander to the wishes of your existing fan base, then how can you complain when you miss out on expanded mainstream success?"
Director Miyazaki discusses the development and content of Elden Ring's upcoming Shadow of the Erdtree DLC.
Is the future of artificial intelligence in video games playing out in a cyberpunk ramen bar? Tech companies would like you to think so, but game writers aren't so sure.
From witnessing countless ai generated articles and content it's clear ai is not very creative and often produces nothing but word soup so I'd like to keep ai away from storyline or side quests as much as possible
Where does ai have a place I think ai can be used effectively in upscaling technology or the remastering process for older games touching up assert etc however it must be done with human supervision ala GTA trilogy where it was used but clearly not vetted before being included in the game
I mean the core issue with AI is exactly what it's substituting. Generating visual art is a perfect example of this. Currently, if you want to use AI to generate anything short of a background, you are going to deal with numerous drawbacks. From anatomy issues in humans and animals to completely broken fonts for logos and visibly recycled styles.
But when it comes to writing, things are a bit messy. There are indeed extremely talented writers out there working on video games. But there are also a lot of them who really aren't, and we all know it. Take games like the recent Suicide Squad or Starfield; those game scripts could very well have been done by AI.
Another issue with AI writers that is often pointed out is the ludonarrative issue. Basically, AI, by its very nature, wouldn't be able to write within the context of the game mechanics and scenarios, which would lead to a lot of ludonarrative problems and break immersion. However, against that argument, one need not look further than The Last of Us Part II. That game is a embodiment of ludonarrative issues and is still considered by many as one of the best games and game stories out there, so it's clear that for the majority of the market, that would not be an issue.
So AI, with all its limitations right now, probably wouldn't hurt game stories as much as the writers would like gamers to believe. I doubt that it would improve what we have now, but given what we have now, I also doubt that it would be measurably worse.
As it stands right now, AI is really good at taking existing concepts that a human imagines and then organizing them into a coherent story. You still need creativity, but I think having a "room of writers" is probably no longer necessary. So in that regard AI is taking jobs. For instance, let's say I provide AI with a number of characters and what their personalities are. I might say, (if making a murder mystery) the Butler who seems like the protagonist is actually the killer. If you try this, AI will do a pretty fantastic job of writing dialogue between characters that would lead you, as the reader, not to suspect who the killer is. Normally a writer works with other writers and breaks a story down into parts where the characters motives start as unclear and then progressively become revealed. AI does a really nice job with foreshadowing also. You can also tell AI to incorporates symbolism, and misdirection. TLDR; I'll never not use AI when writing a story. It's just a tool that when used properly will make good writing great.
A gorgeous real-world Miraidon from Pokemon Scarlet and Violet has been created in Japan by the Toyota Engineering Society.
I've always thought of this too. People often ignore the fact that actual human beings created these games, and they'll definetly be affected by certain "criticisms". People also seem to take joy in calling games like Assassin's Creed, blue dragon or lair a "flop". They get some kind of weird pleasure off of it, because it gives them more ammo in this retarded fanboy war. The internet is teh stoopidz.
Sometimes companies get too tied up with the business side of things and forget what it is they are making...GAMES!
Often you'll have companies like EA who just keep churning out the same game over and over just to make money, and you can see the quality of the game slip. And in a lot of way you can even see the Developers who on these games will to live slowly slip away.
Then you have companies like Naughty Dog who show that they are still enjoy what their doing, and good games come out because of that.
Games are suppose to be fun people!....so have fun making them!
and I ran into a bunch of the Insomniac guys in a ranked game. I bet they look at a lot of the other online games to compare them and see strengths/weaknesses. Back to topic - No one likes to hear that their effort is cr4p though. You also have to wonder how tied these guys hands really are. You might have a brilliant developer that has no creative freedom to put out a great game beacause they're tied down by budget / management / time constraints. I really doubt anyone puts out junk on purpose.
unless they make games for the wii