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Cognitive Dissonance: The Relationship Between Player, Game, and the Notion of Choice

Trevor of GAMElitist.com - "Games like Half-Life 2 and Skyrim have shown that the best way to immerse yourself in a game world is by attaching the player to an unrestrained avatar. Gordon Freeman is you, you are Gordon Freeman, and you experience the story through him rather than the other way around. It’s the same with your character in Skyrim and to a similar degree, your Commander Shepard."

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Tenkay232148d ago

I like uncharted but I never understood how Drake can be this charming adventure seeker, and mass murderer at the same time lol. The shooting mechanics dont fit with Drakes character, but the platforming and puzzle solving do (my favorite elements of uncharted). If I had to sneak around killing a couple guys out of necessity I can see that, but needing a machine gun t take out entire armies for treasure? That's out of character.

I get the authors point and I agree with it. Morality systems are usually ineffective unless BioWare handles it.