Pocket Gamer: Shaolin Jump Review

Pocket Gamer: Every gamer has on occasion thought that he'd make a good developer.

My own erroneous epiphany came during my first few cracks at Canabalt. So simple was the approach of what many would call the first true endless runner that it was logical to think the whole thing was a straightforward affair, easy for others to replicate or even expand on.

Any lingering ambitions I had to take on Semi Secret Software's smash, however, have been firmly put to bed by Shaolin Jump: a game that makes the mistake of stretching the Canabalt model way too far, turning said simplicity into abject boredom.

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