Jamie Pert at Product-Reviews writes: We already know all about the rumors of a co-op multiplayer game mode coming to God of War IV, but what other online elements could be brought to the next instalment? How about a multiplayer horde mode?
God of War doesn't need multiplayer just give me new weapons and story and I'll be happy
agreed. i was a little bored with the last offering but i'm willing to give the series another go. all i want is GOW as we know it, not something that panders to the loud minority that think gaming is only worth playing online.
1st of all, I don't know why people are believing the rumor this time. These same sites ran these same rumors for GoW3. That being said, I disagree with your view. I have absolutely no problem with games getting multi-player so long as the multi-player fits the game. Ninja Gaiden for example. That new competetive multi-player is REALLY stupid imo and makes no sense being there. BUT the online co-op added to the PS3 version of NG2 or Sigma 2 if you prefer was amazing. It makes sense to play that co-op. I feel the same way about God of War getting multi-player. I'm not interested in playing some God of War 4 Team DeathMatch, And I'm confident that's not something Santa Monica is dumb enough to do. BUT, maybe a 2-4 player Co-Op horde mode, or a 2 player co-op through the story would be great. With proper writing........start with like, Kratos' mysterious brother finding Kratos' body at the end of 3, I think it would work fantastically. And as for the extra characters to fill out for a 4 player horde mode, there have been SOOOO many different weapons Kratos has used through all the games that all work well, you could have at least 4 characters all with 4 completely different weapons that all feel proper to the God of War series. I really think it would be fantastic, and great fun with online friends. EDIT- I just thought, OR for a 4 player horde mode, there could be a create-a-character if you don't want to use Kratos or his brother, and you pick four weapons for your character from ALL the weapons that have ever been in the series? Maybe it's just me, but a GoW co-op horde mode sounds incredible if done right.
I think it would be kinda cool, if they had a mode where you could create your own character, and you and your friends could take on a titan. Think that would be pretty epic .
MP? No thanks. Horde mode? Meh. 90% of the time I find both to get boring very fast and to me they have no real value in most games.
For some games that's true. Horde 2.0 in Gears of War 3 is an exception though. It was one of the best online modes to come out this year. The way they mixed in tower defense and RPG elements was pure genius imo.
i'll say this again: if there's any game that should remain singleplayer, it's god of war.
God of War with multiplayer does not seem to compute, I keep getting some sort of error.
Wow horde mode really ,the inovation at sony is amazing. Sony at it's best always borrowing someone else concept again.
but didnt god of war already had this horde mode thing ?
The term "Horde Mode" was invented by Gears of War 2, and is one of the two available co-operative modes in the game. In it, up to five players can battle against fifty waves of Locust enemies. With every ten waves, the difficulty increases as the Locust grow stronger and deliver more damage. Although variations on the idea, generally called " survival mode", had existed for years, it was Gears of War 2 that popularized the concept and brought it into mainstream gaming. Variations Since Gears of War 2's release, the Horde Mode concept has been adopted & modified by several other video games: ■In Call of Duty: World at War's Nazi Zombie Mode, players are tasked to survive against wave after wave of undead German soldiers. ■In Left 4 Dead and Left 4 Dead 2 there is Survival Mode, in which players are charged with killing zombies and staying alive as long as possible, although unlike a traditional Horde mode, Survival Mode has no ending; players simply fight for as long as they can until they die. ■In Halo 3: ODST, Firefight mode pits players, as UNSC marines, against waves of Covenant enemies. Firefight Mode also adds the skull concept from the singleplayer mode; after every few rounds, a skull is triggered, and the game is modified in some way to make it even more difficult for the players. For example, when the Catch skull is activated, enemies will be far more prone to throwing grenades, and when the Black Eye skull is activated, the player's stamina no longer regenerates, and the only way for players to regain stamina is to melee attack enemies. The follow-up, Halo: Reach, also features an updated version of the Firefight mode. Borderlands also has these "game modifiers" in its version of Horde mode, the underwhelming "Mad Moxxi's Underdome Riot" DLC. ■ Uncharted 2: Among Thieves has released a DLC pack containing "Siege Mode". In this variation of Horde Mode, all players must remain within a predefined zone on the map in order to score any points, and the zone changes location after each wave of enemies. ■ Horde mode returns in Gears of War 3, along with a new "Beast" mode, which is essentially the traditional Horde mode in reverse; as Locust soldiers, players must invade an area and attack a group of entrenched A.I.-controlled COG soldiers. The various types of Locust feature unique weapons and abilities, thus making it far preferable to play as the villains. A newly recurring theme in such modes is the addition of more players who serve as antagonists; in Halo: Reach's Versus Firefight mode, two players are set as UNSC Spartans and tasked with surviving against waves of Covenant. Another two players are Covenant Elites; Spartans earn points by staying alive and killing hostiles (killing one of the player-controlled Elites grants them an extra life in addition to a serious point boost), but the Elites, who have an unlimited number of respawns, cannot earn points and have no goal other than to attack the Spartans. Two-man teams alternate roles between rounds, and the team who earns the most points while playing as Spartans wins.
FYI, I didn't bother clicking disagree cuz I never do. But if this were a busier topic you'd be getting ALOT of them. ANd you deserve every one. You typed all of that for nothing because by the end of the first sentance, and ESPECIALLY by the end of the first paragraph, you sound SOO misinformed and know absolutely nothing about gaming beyond your Xbox 360. And I don't mean you're a fanboy, I just mean you know NOTHING beyond Xbox360, not even Xbox 1. The idea of the survival mode has been around almost as long as electronic gaming. ANd it CERTAINLY wasn't first made popular in 2008 or 09 whenever Gears 2 came out. I would say you're about 30 years late there buddy, since the essence of what "Horde" or survival mode is: continually more challenging waves of enemies, is all right there in Space Invaders, a formula which has always been there and continued to evolve since then. SMASH TV anyone? There are MANY examples of survival mode throught the generations of gaming, a good percentage of which were popular and came DECADES before Gears 2. EVen Cliffy B himself wouldn't be so pompous to say Gears 2 was the first popular or mainstream version of a survival mode. End Rant
Larry L gets it. I hate how "hoard mode" has now become an acceptable term for "survival mode" or "wave mode", as if Gears of War invented the thing. Giantbomb's wiki editors are severely misinformed. The acknowledge Gears didn't invent it, but then only list Hoard mode as a definition and games that came after GeoW2.
yes most of you old farts will plead that survival mode was around like say 30 odd years ago , but to be honest no one in the industry gave 2 shits about it till Gears 2 made it popular again ,the same way they made the cover & shoot concept popular again.
Oh yea, good logic. No one ever gave 2 shits about Space Invaders. I mean.....who has ever even heard of SMASH TV? Yup, survival mode was never popular at all before Gears 2.........LOL And yeah, you are just as right about Gears being the first popular cover shooter ever. I mean no one's ever heard of SOCOM, or KillSwitch, or GRAW or Rainbow 6 before Gears 2 came out, right? Yup, we're old farts, and you know SO much more about video games than us. FAIL lol
dont remebr the name logically its not a multiplayer horde is like those challenges man dont remember the name.
Why does every game have to have multiplayer? Is there something wrong with a game having only singleplayer? Man, only sine this generation has multiplayer been such a big component, and it honestly shouldn't be that important. More importantly than whether or not it's actually included, what she be kept in mind is that whatever multiplayer is implemented is done well. That, and that the singleplayer doesn't suffer because of it.
Every game doesnt have to have multiplayer... But it is 2012 and its the age of being socially connected... In the video game community people love playing with their friends... People love being able to play and communicate with another live person... Not to say that those same ppl dont love playing a single player experience as well.. I bought Uncharted 2 love the game for its story mode... Tally a whole 30 mins of online time and traded the game in 6 months later... I hope GOW3 has a multiplayer experience...
Give me GOW DBZ fighting game style and i'll be happy.
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.