The much-discussed Timeline A, which deals with Link's hypothetical failure to stop Ganon at the end of Ocarina of Time, is detailed further in the Historia book.
I didn't think it could be cohesively done, but there it is.
Both Occarina of time and Majora's Mask were directly linked timeline wise i.e. the same Link, Zelda and world. It speaks volumes that these are also the best loved Zelda games of the last decade. For me they are the best in the bunch because they start to tell the story of what happens to link after he saves Hyrule and starts the journey of a wandering hero. Arguably the tale we all want to hear anyway. We all love continuity in stories because we like to follow the adventures of our favourite hero. A re-boot removes any connection we had with that hero and so causes us to think twice about re-investing time into their story. I don't consider it a good thing that the same tale is simply re-told with new characters or locations. This only worked in stories like Robin hood because originally they were told through word of mouth and so would often be embelished by the teller. Nowadays with the proliferation of books and reading, it is identical in the telling from one version to another and only the actors change. If you've seen one robin hood movie, you've seen them all. They may have more flashy explosions but, when all is said and done, you still have sherwood forest, a guy called robin, king richard, robbing of the rich to feed the poor and a maid called marion for fobin to rescue and marry. The rest is incidental fluff. I feel that Zelda is pretty much a robin hood style story. Certainly it's starting to feel like if you've played one Zelda, you've played them all. The core story never changes, nor does the task assigned the hero. All Zelda games have the following in common; The guardians create the world and leave the tri-force, the tri-force is split by greed, link get's the power of courage, gannon get's power and zelda get's wisdom. Link has to save zelda from gannon to stop all the pieces being re-united (no idea what the wisdom tri-force piece has to do with wisdom, if it continually chooses zelda, arguably the person with the least wisdom of all the characters! but that's another argument...). I would argue that you don't need a unifying timeline for zelda as it feels more like one story being told on a grapevine, where each teller get's part of the story wrong or changes parts of it to embelish deeds that would otherwise seem dull and routine. Eventually all stories like that become forgotten as new deeds and tales take their place. This usually happens because people start to correct the story teller as they have heard the story many times before and can spot the inconsistencies within it. I would argue that this is what is starting to happen to the Zelda series. The fans have played through enough zelda games to spot the similarities and the flaws in the tales. Eventually they will not even need to play the games in order to predict with almost perfect accuracy, what will happen throughout any new zelda story. To advance the tale Nintendo would be best served by forgetting the old story and instead building on the journey that was started with Majora's mask. Taking link to new places and forgetting the old characters all together. Perhaps re-visiting them far down the line, when the hero eventually returns to Hyrule. Let's face it. A lot of us are fed up of rescuing the wise zelda from her own short sighted stupidity. If the tri-force had any sense it would simply find link and yell "Let's get out of here before Gannon and dopey er Zelda show up!" [email protected] silk - I am sorry that my wall of text bothers you but I only have 1 bubble which mean 1 comment.
I would've read your comment, but then I took a wall of text to the face. Followed by a palm to the face.
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