OXM: We've devoted tens of thousands of our finest words to Bethesda's sub-Arctic wonderland, and with a piffling few hundred collective hours on the clock, we'd happily devote tens of thousands more. Skyrim isn't just a great game - getting rid of sorrier Oblivion dynamics like universal enemy levelling, stripping out classes so you're not constrained from the outset, and delivering a combat system that, while imperfect, is easily the series' best. It's also a fascinating one. Even now, a month after we published our review, people can't get enough of it. It's a game built for the internet, crammed full of sharable titbits, broad and pliable enough to give rise to millions of unique anecdotes.