Indie Game Mag's Adam Harshberger takes a look at Process from TrainYard Interactive, and discovers the huge failings behind its veneer of meaning and consequence.
He writes, "But here’s the problem: Process is not art. It is sound and fury and annoyingly player-adverse – all signifying nothing. It is less Joyce and more “this sounds and looks and presents itself as deep, so it must be deep.” The game fails to say anything that resonates, never daring to be evocative on anything more than a superficial level. The only affects come from its creepy visuals and overwrought soundtrack, but even those are only skin deep."