Gamasutra: "What makes a cult game? I might define “cult” as a title that gains a dedicated audience in spite of low adoption outside a rabid few. Or a game that succeeds in spite of obvious flaws. Then again, perhaps it’s simply an experience you remember for months after it’s finished, even if you’re not quite sure why.
For many of us at Gamasutra, and certainly for me, cult games are the highlights of the year. Finding these diamonds in the rough is a bright spot in a world of brown, and we applaud the developers of all these games for their efforts. These games are, for one reason or another, more than the sum of their parts."