There has been a lot of talk about Microsoft's upcoming operating system Vista, scheduled to be released early next year and we have been quite intrigued by the potential that Xbox Live Anywhere holds for us. Xbox Live Anywhere will bridge the gap between console and PC gamers, allowing users of each platform to play together over a unified Xbox Live network. The first title to take advantage of this exciting innovation is the highly-anticipated Shadowrun from Microsoft's own FASA Studio. However many of those familiar with the history of Shadowrun have been questioning FASA's judgment in creating a first-person shooter rather than a more straight up RPG. This week we traveled to FASA's Redmond studio at the Microsoft Willows campus in Washington to bring you our hands-on impressions of the game as well as put many of those questions to rest.