Metro: Nobody, least of all EA, ever thought that Battlefield 3 would outsell Call Of Duty: Modern Warfare 3. But in the end all the trash talking and blanket advertising did its job and Battlefield levelled up from cult to mainstream hit. But unlike Call Of Duty, or most other key EA franchises, it's not yet a yearly updated series. But nowadays there's more than one way to keep a game's name in the public consciousness… 7/10
Also I think the writer here is completely wrong about wake island on consoles. I was just playing it and on foot the distances between each objective are already pretty large if your on foot.
Plus the linear nature of the map means its not much of an issue having less bases, since most ground units will clash between two bases anyway. Plus with a lower player count on consoles a bigger map would string units out way too much
UC2 maps (linear) > UC3 maps (squares)
BC2 maps (linear) > BF3 maps (squares)
It might be ok having non linear maps on the pc version as there are enough players to have multiple battles. but on consoles there are not.
Plus its easier to set up private matches on pcs so that you play with proper clans, so people work together naturally. In console games though it helps using a more linear map as people are more forced into working together
Its odd, bf1943 on consoles had the ability for private matches, yet it doesnt seem to be on bf3. A lot of steps backwards in this game for some reason. still fun as hell though