Ian Fisher writes: Despite featuring a somewhat kid focused presentation, Sorcery showed that gamers could enjoy a core gaming experience for the Move and it not be hindered by Move implementation that was either lame or simply executed poorly. But alas Sorcery fell off the map after E3 2010 but we here are almost a year and a half later and the game could become a major title for the PS3 in 2012.
I would think very similar to Skyward Sword but with a wand
Loving the colors, dynamic lighting and the rocking soundtrack!
The character animation looks stiff and could need more smooth physics like in Uncharted series. The sorcerer looks cool but he walks and runs like a Gundam!
Character enemy looks ugly, awkward, generic, unoriginal & uninspired American design. This could have benefited & looked cool from some exotic Japanese talent. The game's action seems to move very fast and furious speeds!
This doesn't look like it. Its really time for Sony to step their game up with the Move. I hope they release a title that can stand toe to toe with The Legend of Zelda.
Hmm... I wonder if there'll be melee. Maybe,...transform your wand into an ice blade.
Just read IGN's preview of it and the developers confirmed the story was only 6 hours long. That is disappointing to say the least.
I was starting to think it was Vaporware. Glad to see it's not.