Try our new beta! Click here
Submitted by pat_11_5 1446d ago | opinion piece

The Legend of Zelda: Remember When Games Didn’t Hold Our Hands?

Rather than using gameplay to teach a player, developers are just simply telling us what to do and when to do it.

The Zelda games are not unique to this trend, but the series provides a great example as to how different avenues of conveyance have developed.

The failure of this theme has become a major facet of game design in the last decade. (Culture, The Legend of Zelda)

pat_11_5  +   1445d ago
I seriously don't remember when games did this. Nick makes some really valid points, do we really need our games to spell everything out for us?

Add comment

You need to be registered to add comments. Register here or login
New stories

Fatal Frame: Maiden of Black Water Review | Geek Bomb

35m ago - Fans of the franchise will probably forgive this game for its flaws, and that’s totally fine. Ho... | Wii U

Homebrew Developer Creates Sonic Team Racing Work in Progress for Sega Genesis

40m ago - Carl Williams writes, "To say that the Super Nintendo is better at 3D than the Sega Genesis is pr... | Retro

HotLiked - What the Internet is talking about right now

Now - Kill some time at You will regret it... | Promoted post

The Most Overhyped Cards in Hearthstone History

54m ago - Matt Byrd of Pixel Critique Looks at 10 Hearthstone Cards that Just Didn't Meet Expectations | PC

Wait Extended review: suspenseful Lovecraftian storytelling | Gearburn

2h ago - Wiehahn Diederichs, Gearburn writes: "Earlier this year I had the opportunity to play an Early Ac... | PC

Warhammer 40,000: Eternal Crusade Closed Alpha Gameplay Trailer Looks Awesome

2h ago - The massively multiplayer online shooter Warhammer 40,000: Eternal Crusade is now in closed alpha... | PC