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Submitted by pat_11_5 1100d ago | opinion piece

The Legend of Zelda: Remember When Games Didn’t Hold Our Hands?

Rather than using gameplay to teach a player, developers are just simply telling us what to do and when to do it.

The Zelda games are not unique to this trend, but the series provides a great example as to how different avenues of conveyance have developed.

The failure of this theme has become a major facet of game design in the last decade. (Culture, The Legend of Zelda)

pat_11_5  +   1100d ago
I seriously don't remember when games did this. Nick makes some really valid points, do we really need our games to spell everything out for us?

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