DHGF: The Elder Scrolls V: Skyrim is clearly a labor of love for Bethesda, as the sheer attention to detail and volume of options available to the player show, but for all of the details and depth the game offers, it misses the forest for the trees in some respects. The game is aesthetically pleasing, thanks to a solid narrative and excellent visual and aural presentation. The game is solid mechanically, with usable controls and a strong amount of customization and depth offered to the player in how their character can develop and act, and the sheer volume of content offered is amazing no matter how you look at it, making a strong argument to keep the player coming back for weeks, at the very least. However, the game suffers from some significant bugs even a month after release and will likely continue to be weighed down by them for a while to come, and some minor mechanical wonkiness and weird NPC over-friendliness makes for an odd experience even beyond game crashes and slowdown. Skyrim is easily recommended for those who can tolerate the bugs and see the expertly crafted game beyond, but for many, it’s a game you may want to wait a month or two before picking up.