Vanquish is how Mikami would like Gears of War to be: with the sense of camaraderie replaced by the individual capability of doing awesome things, like sliding with rocket jets and firing in slow motion. These mechanisms add an incredible amount of fluidity to the genre. You don’t just “cover and shoot”, oh no! You shoot from cover, slide towards the enemy, body slam it and, while you are still in the air, bouncing from that body slam, you slow down time and shoot the heads of all remaining droids.
Does that sound intense? Vanquish has no expository moments. It has no pacing. It’s a roller-coaster ride, sure. But this roller-coaster has no turns or ascents. You start from the highest point and then fall…and fall…and keep falling…and then the game is over. It’s exhausting, really.