Exclusive interview by SPOnG: "I’m sitting down with the director and designer of Akai Katana Shin at CAVE’s Shinjuku headquarters, and during the interview I’m overcome with curiosity as to just where the hell this studio gets its creative ideas from. The humble house of bullet hell has always had a penchant for attaching bizarre premises for its shoot’em ups, but Akai Katana’s scenario takes the cake.
“It was really hard for me to come up with a totally new concept for Akai Katana,” recalls Hideki Nomura, who was behind the world setting and character design for the 2010 arcade original. Before then, this meek and polite designer was responsible for Mushihime-sama Futari and Espgaluda II. “The order that came down from the management was just to create a game where huge ninjas fought against huge battleships. That was it.”"