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Ken Levine explains the birth of Bioshock Infinite OPM

Speaking to PlayStation Access Ken Levine has been talking about what makes Bioshock, well, Bioshock. Levine says the decision to leave the sea and move to the floating sky city of Colombia came once he and Irrational Studios had decided they’d ”said what we wanted to say about Rapture”. Despite the shift into the clouds, though, the series’ creative director thinks it doesn’t matter where the game’s set, as long as it adheres to two core principles.

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officialplaystationmagazine.co.uk
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The_Nameless_One2116d ago

Ken Levine: Bioshock 2 was underwhelming. 2K realized the mistake they made and came to me to save the franchise before it got dragged to the mud.