GB : The Karkand Map Pack is already available for PS3 owners, but behind the scenes, DICE is still doing a lot of fixes to the core game. Alan Kertz, who works at DICE revealed some new things that DICE is tackling right now.
Good video now dice u fix this issue
Mm, sorry, but BF3 was clearly rushed out to beat MW3. BF3 could have used a couple more months and it would have had the great features DICE promised: Battlerecorder being the main one, but also a fleshed out commando rose I also am highly disappointed that I can't "shoot out lights" to create dark rooms, which was also hyped. They were clearly under a tight deadline because I'm sure EA was pushing them to release before MW3. Anyways, balance still needs tweaking, but I am happy that DICE is working so hard to make up for wrongs, and they have been very quick about it. Just wish publishers would give these developers the proper time and effort instead of worrying so much about stealing the few sales from the twitchy COD players just looking for another shooter
I don't understand why games can't allow you to shoot lights out this gen. Sure there may be a few that allows it, but there are plenty that should have it but don't. I remember when Socom Confrontation came out, I was really mad you couldn't shoot out lights anymore. I mean, come on! It's a last gen feature its nothing new!
... and in many ways I was/am disappointed with the game. - SP is ofcourse a joke. Now I know Battlefield is all about the MP, but IF you're gonna do a SP, and steal all the stuff from the competition, then at least make sure it at least equals that quality. - The maps for the MP are mediocre, and too small. I'm sorry, but I much prefer the Battlefield 2 maps, and the 1943 maps. They're just more fun to play. - The Back to Karkand mappack is, at first glance, excellent (just played it). Much better than those maps which are included in the main game... which just means they didn't try hard enough with the main game, considering you have to spend extra money to get the quality maps. That's just ridiculous and disrespectful to those who bought your game! - What's with the damage-engine? How come the trees are made of unbreakable rubber? Etc etc. Listen, it's Battlefield, so it's a good game, and I trust Dice to keep working at it and making it better, but the days of buying these games on day 1 are absolutely over. 767 MB for a 'PATCH'!?!? Seriously now, you need to be joking...!?
Yea, it would have been so much better if they just never made the SP and focused on MP. Its a battlefield game for crying out loud.
It sucks but EA has to. You say it's a few sales but in the eyes of EA's shareholders it's alot more. If EA doesn't keep the shareholders happy then it means less investment. The same is with Activision. It's a flawed system where money influences most decisions. It's sad when you think about how the gaming industry will be like in the future.
If Gamers were shareholders I bet they would have a different attitude!
shoot out lights so you can camp in a corner? no thanks i rather have balance
That's what flashlights are for you dingus besides who said I want to camp in /THAT/ corner anyways?
The priority should always be on balance and not features. I hate when a game has a billion things to choose, but there are some weapons that are over powered compared to the rest of them. Or a perk which allows an overpowered weapon to be reloaded faster or have more ammo.
If you were concerned about balance then why did you allow all mines to appear on the mini-map. What kind of balance is that?
People were saying that the input lag was fixed? Wow...clearly they don't know what input lag is. It's still there. DICE said recently they don't know what's causing it, but they continue to work on it. Nice way to say "we don't care right now, so we'll fix it when we feel to." Why does it feel so different to the beta?
I know right but its not just the input lag its also the entire game for some reason feels different than the beta and it was the beta that got me hooked, now i miss the beta Lol.
im glad you enjoyed falling though the ground at random
While focusing on balance is great and all, not focusing on features is just plain stupid. The most basic functions in any FPS are missing, such as: -Private Matches (seriously, wtf?) -Public Servers -Battle Recorder (this game has the coolest moments in MP, and still no theater mode of a sort?) -Split-screen Co-Op -Hardcore Quick Match search (I use server browser anyway, but still) I mean, these are essentially standards in FPS games (besides maybe Theater mode, but its slowly becoming one) and yet BF3 dropped the ball (while games like Halo and MW3 have these right out of the box). I am disappoint DICE.
I like your points but the only thing I disagree with is the split-screen. BF has NEVER had a splitscreen so it'd be pointless to push that feature.
I don't think public servers or private matches are an option if you have dedicated servers. (on consoles at least) Unless if they go with a mixed approach (Homefront tried it I believe?) but I doubt the console hardware can support that with BF3.
batlle recorder would be cool. Yesterday I ducked below an RPG...THAT would have been cool to see from third person.
yesterday i shot a jet in midair with a tank, got 100 points for a "vehicle disabled" and watched it fly away. Also shooting a heli with a regular RPG doesnt kill it? Stingers and javelin are useless? They should take those items out if they are going to nerf them to the point no1 uses them. Air is OP and so is mobile AA. I sometimes wonder if any of DICE employees bothered to play the game. 40-5 chopper pilot. Luls! so balanced! Balance and glitch fixing needs to come first.
The only thing I agree with is fixing bugs should be > balance you guys know nothing about game balance, you're only just mad at what kills you. Same goes for me. I have no say in game balance because I'm just one person. Neither should you. Play the game, keep your whining about nerfs/buffs to yourself please.
That is your opinion, and it is worthless to me. Im not "just mad" at what kills me. I sit in mobile AA and own noobs all day long. Its OP, as is Air (especially choppers). Regular players can notice exploits in a game without having their own self interest in mind. If that sounds like too complex an idea for you, then take your own advice and dont post.
but you're still clouded by the fact that its a lot of people playing at once and you can't know each and everyones skill level merely by killing them Could the AA be op? possibly. But killing tons of people with it doesn't prove that. The other team could have sucked terribly. Vehicles are supposed to be stronger than infantry, their K/D should not be the same as the average soldier. 1 vehicle should not be scared of 1 individual soldier because their value is not the same, nor should it be in order to get the real balance you have to ask many many questions: 1. How many people have tried to stop you? 2. How skilled were they? 3. How coordinated were they? 4. How did they go about stopping you? 5. Was their a tool at their disposal they did not make use of? 6. Were you playing at your utmost ability? 7. Was there lag? 8. Did they fail in attempts to stop you before you visibly saw it? 9. Was your team locking down certain areas that would have allowed them to approach you? I love my Choppers, but as much as I HATE those AA guns, I can't make any judgements because a coodinated team would have ground troups destroy the AA gun first before trying to send the chopper in. My bad. Could it still be OP? VERY POSSIBLY but its not my place to say without the right information because the last thing this game needs is more random changes to game-balance because of people whining to DICE on twitter.
You seem to miss one crucial point. DICE relies on feedback from GAMERS to figure out what balance changes need to be made. If they didnt, the game wouldnt have balance issues and wouldnt need patches in the first place. They look at the general complaints and then address them by making changes. That is why they couldnt release a 100% balanced game from the get-go. Your original post is idiotic for that reason. I expressed my opinion on what is OP. If im the only one saying it, I will be ignored by DICE and you dont have to worry about it. If im right (which I am and you would know that if you simply scanned battlelog forums), then the appropriate changes will be made. " I have no say in game balance because I'm just one person. Neither should you. Play the game, keep your whining about nerfs/buffs to yourself please." Yeah... no. Makes no sense. Feedback is crucial to game development. If you havent got a clue on what is broken in the game like i said originally... dont post.
You can have lots of features and balance. MW3 is proof of it.
LoL..... DICE please just put the IRNV back how it was, it didn't need a fix.. -and fix the input lag.. .____........___...____ .____||......||.......____|| ||.........___||.......____||
That input lag should be their number one issue at DICE right now. It's really pathetic.
I don't have any of these issues on Modern Warfare 3
Hi, I am posting here, just to tell people what I have done to get rid of the INPUT LAG, nothing more. Change your TV Settings to "Game Mode", Once set, no "Input Lag" or If your TV does not support it, then you will have to lower down the PS3 Resolution to 576p. If both of these do not work, then you'll have to wait for the patch unfortunately!! Cheers
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