Casey White : "I remember there was a period in my life that I thought collecting objects was stupid. It seemed like a pointless waste of time, and lazy game design on the part of the creators who were trying to stretch out thin games by offering ‘collect-a-quests.’ Medals, bug-hunts, artifacts, coins, whatever you wanted to call it… If your game was one that featured that kind of content, back in the day, then it was a game I had no interest in playing. That was until Crackdown. When the original Crackdown launched, I was cautiously optimistic. The idea of throwing around cars and leaping from roof to roof excited me… but the idea of having to collect orbs seemed like the single laziest excuse for a collectable side-quest of any game I’d played to date."