IGN did manage to ride shotgun with Nick Channon, senior producer on the game, to find out how the development process has gone and what Burnout fans can expect when the game hits in January.
In the interview they talk about the following things, among others:
- How difficult was it to bring Burnout into the new generation.
- The differences between the Xbox 360 and PS3 versions of the game.
- Porting from PS3 to X360.
- Downloadable content.
- Why there is no driver in the cars.
- Dynamic difficulty.