IGN's Burnout Paradise interview -Taking a classic into the new generation

IGN did manage to ride shotgun with Nick Channon, senior producer on the game, to find out how the development process has gone and what Burnout fans can expect when the game hits in January.

In the interview they talk about the following things, among others:
- How difficult was it to bring Burnout into the new generation.
- The differences between the Xbox 360 and PS3 versions of the game.
- Porting from PS3 to X360.
- Downloadable content.
- Why there is no driver in the cars.
- Dynamic difficulty.

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MaximusPrime_3879d ago (Edited 3879d ago )

What are the differences between the Xbox 360 and PS3 versions of the game?

Nick Channon: They're the same. Xbox 360 will use the Live Vision camera, PS3 will use the PSEye. And on the Xbox version we have to bring the [menu] blades in when you go online.

IGN: You led development on PlayStation 3. Was it difficult porting it over to 360?

Nick Channon: It wasn't a problem at all. We had no issues. The only issues we've had are those you'd expect from learning new technology. We love the PS3 and we love working with it and we've certainly reaped the benefits of leading on it because it's given us a great 360 version, and that's not always the case if you develop the other way around.

UnblessedSoul3879d ago

At least they know how to develop multi plat games

MK_Red3879d ago

God, I can't wait for this game. After Fallout 3 and MK8, this is my most anticipated game. Jan 2008 can't come soon enough.

MaximusPrime_3879d ago

you might want to check this awesome video out.

It is a road rage. Picture quality is a bit poor but imagine the gameplay. WOW

MK_Red3879d ago

Thanks for the link. I saw it sometime ago but it's still pretty awesome. I wish Criterion would release trailers of Road Rage and other crash filled stuff instead of current nice-car ones.