A video featuring some of the technology that drives Crysis. See the rendering of physical interactions by making giant robot looking thing made from boxes.
kool, i didnt kno the crysis dude could skydive (2:17) =D
lol crazy shizit
that was realy cool
Definitely cool sh1t, but a "rendering comparison" - not in real-time. They mention it took 8 sec. to render each frame in the first example, but no such number given for the latter.
(P.S. - The plane was in really poor taste.)
Its totally in real-time.
No it's not. Follow video to it's Youtube page. The video's description makes it very clear:
"THIS IS NOT GAMEPLAY FOOTAGE!
Alot of people are opening Crysis, putting in the code and expecting physics to run smoothly like in the video, it won't (unless you have such an uber beast but I don't think a machine available now could do this amount of stuff at 30fps).
It's for rendering a video with capture_frames, actual gameplay will be extremely low frames per second, capture_frames isn't affected by low fps but the physics having their own framerate do."
That was straight Bad A55. They should make a game just for having fun with crysis physics
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