Gamasutra sat down to speak to Epic Games' VP Mark Rein, and the real story seems to be just how open the game will be on the PlayStation 3. "This is the full power of the Unreal Editor. The same editor we used to create the games is now available to you," he says. "You want to import your objects you made in 3D Studio Max or Maya? Bring them in! You want to code an UnrealScript? Code an UnrealScript! All those things you can do. If they fit on our map, you can stick them on the PlayStation 3 and they'll run!" And this content doesn't have to be filtered by either Epic or Sony. You can grab any kind of mod or custom map from any site online, and it will play on the PS3 version of Unreal Tournament 3. "When they embrace user-created content, that's what it means to be an open system. That's why we're on PlayStation 3 first-because they are embracing user-created content. It's not just moving the deck chairs around the boat. They are embracing real art," Rein told Gamasutra. This type of open experience may be more of a challenge with Microsoft. "...we will sit down with Microsoft and have a dialog with them and say, 'Here is what we want to do. How can we do it?' They may or may not embrace it. We don't know. That's why we've made the game for the PlayStation 3 first, because we knew exactly what the boundaries were going to be."