Newsweek's N'Gai Croal writes:
"Part of the reason most people don't kill or murder in real life is that there are real life consequences: social sanction, ostracism, retaliation, incarceration, capital punishment. In games, there are no real life consequences to in-game decisions made regarding AI characters. You won't be labeled, shunned, jailed or executed. Even the in-game consequences are minor; for all of our whining legitimate complaints about 2K Boston/Australia privileging Rescuers over Harvesters by exclusively bestowing upon them the Hypnotize Big Daddy plasmid, it wasn't what we'd consider a hefty punishment.
But what if developers attempted to bring social sanction into the experience? What if your Gamertag were designated 'Child Killer' for having murdered the Little Sisters -- or 'Good Samaritan' for having saved them?"