I Am Alive's initial version was almost finished before it was cancelled, Ubisoft has revealed.
Creative director Stan Mettra said that the first attempt at the game, which started development in 2008, didn't met the standards set by the publisher.
"The first one was almost finished, and almost developed fully," he said. "The thing is [that] it was based on the pitch that was communicated, set in Chicago, all this stuff, and the game was produced and considered somehow disappointing according to Ubisoft's standards.
"We know a lot of people had been really excited by that trailer, and we know there were really high expectations to create a unique game experience... the first version of the game had an interesting concept but the game systems were not entertaining enough, they didn't work enough."