Ubisoft has discussed a big-budget future similar to Assassin's Creed for I Am Alive.
Creative director Stan Mettra said that it had to "pull back" from the original scope of the project, which saw players explore a destroyed city days after a devastating earthquake, which it hopes to explore in future games.
"We choose to pull back in time to one year after, to not have to really deal with some things that are really hard, you know, police on the street, riots with thousands of people, and the previous game didn't have that, and that was a problem," said Mettra.
"That costs... I mean, maybe later we get the chance to do something like that if the people like this game, they want to expand and can show more of this."