Ars Technica explains:
"The Dual Shock 3, with rumble enabled, is now available in Japan. Importing may be expensive, but one of our loyal forum-goers decided to drop an impressive $75.20 on the peripheral and was nice enough to share his thoughts on the controller. First, for people who complain that the Sixaxis is too light, he gives us the weight of the new controller compared to its predecessors.
SIXAXIS 4.7 oz
DualShock 3 6.5 oz
DualShock 2 5.5 oz
Logitech 9.2 oz
That seems like a good weight, but if the game doesn't work with existing games, who cares? Luckily, the rumble improves the Uncharted experience. "Now this is more like it-jump down from a height of six feet, and there's a little shudder. Shoot an exploding barrel, and I can feel it through the ground. Cause ancient Aztec machinery to move, and I can feel stone grinding. Get in a fistfight and the blows have weight and impact," Evan E writes "This brings my total Uncharted expenses to $135-it's worth every damn penny."
Plenty of unforgettable games have completely messed up their players throughout the years, all the way back from the PS1 days to the dark recesses of the modern internet.
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
Nameer from eXputer: "Some exceptions aside, I don't think the battle pass is a net positive for gaming with how they're implemented in most live service titles."
I like the way Helldivers 2 does battle passes. It allows you to make purchases on each level of the battle pass and gives you the option of choosing which item to unlock first. The more purchases you make using medals the further you progress. There is no timer and you can earn medals towards purchasing stuff via personal orders and Major orders.
I haven't played much live service games that have battle passes but I remember some games that have battle passes where you progress through it linearly using an exp system. What makes it really bad is that the battle pass will have like 50 or more levels with the cooler stuff being closer to the end. They also have an in-game shop that sells exp boosters so you can reach the end of the pass before it refreshes. Everyone ilse will have to grind their way through.
battle pass in fortnite is perfect; buy one and it buys the rest for every other season as it gives you more money than the first cost. so 8.50 and season ends with you getting 13.00, it pays for the next and you have some pocket change to save up for cash shop. All of which is optional
should be here early next week. Can't wait to try out Drakes and some others with rumble. Thanks to Gamesblow (-$5 off coupon) I was able to get mine for around $69.00. not too bad considering they will probably retail for around $60.00 anyway and I get it 6 months early.
I just got mine in the mail today! It works as expected, love having rumble back in my PS games.
I ordered the white version just cause!!
so when does it really come out? cuz i cant afford it right now
I gave gamesblow a bubble for his trouble.
mine should be arriving next week, i can't wait.
I'll wait, I won't die, I think....