The pain of Skyward Sword is in its potential. It could be so much more. The tools at Link’s disposal and the world around him deserve to be used in a better way.
The sword is satisfying, the way the player needs to swing it is not. The Wiimote is great for aiming a weapon, as it was used in Twilight Princess, but not for moving. Every new, exciting environment becomes something to trudge through, with wanting to avoid enemies instead of using creative ways of dispatching them. All the elements are here for a fantastic action adventure, but the controls that hold them together make the player feel like the flaw of the game.
When, in truth, the Wii, as a platform, has failed The Legend of Zelda: Skyward Sword.