IGN - Here's how Nintendo's classic has shown Move and Kinect the right way to approach motion-control game design.
*little spoiler* Oh god...they aren't kidding, this game IS the best zelda game I've ever played...... the Water Temple boss Ancient Automaton Koloktos was THE single best boss fight I've ever had the pleasure of playing this gen, nothing comes close.. Letho King Allant Tower Knight any dead space boss Nothing ...this boss...was...fun...
wow, just watched a vid on the boss you mentioned. If thats the best boss you fought then I feel a bit sorry for you. Watching that vid reminds me just how much Nintendo never changes, its the exact same mechanics of every single boss I ever fought in a zelda game, and most of mario games. It probably is fun to play(only watching never gives the same feeling) but I just don't see it. We have done these things over and over in nintendo games and it never changes and now they want me to believe adding 1:1 motion in combat(which should've been there in twilight princess in the first place) is going to make it completely different? I say it over and over, I love the Zelda series but its just the same damn thing we've been playing for so many years. And even if motion contols are "done right" here its not going to change that fact.
" wow" You clearly didn't play it to understand it. You don't experience this just by watching it. " , I love the Zelda series but its just the same damn thing we've been playing for so many years. " Love this. I mean you didn't play it. Just looked at it and considered it to be the same game as the last one. " And even if motion contols are "done right" here its not going to change that fact." Multiple things you said in one post that shows your ignorance. You going for a max combo? You don't have to like the game, but just going by what you see? In that case All games are the same. The first boss encounter in this game simply sh/ts on 90% of all bosses in the series. And to me most Zelda bosses were fun to beat.
I definitely do not agree. It's not a poor attempt at Motion Control, but it definitely needs some work. I'm still not a supporter of the "Forced down your throat" mechanic. If it works, cool...but some of us might enjoy a less demanding implementation. Sometimes we come home from a long day of work and just want to unwind playing some video games. Nine times out of ten, when that option arises the last thing I'm eager to do is shake a controller or make motion gestures. I just want to sink in my couch and get lost in it all. Again, not saying it's bad. Skyward Sword is easily one of the best uses of the tech in the Wii's history, possibly the best.
gamespot came out and said the controls suck, they seem to be the only big time site with balls.
Actually the reviewer later admitted he had his sensor bar incorrectly set up. Why does breaking a trend = balls, most of the time it simply means your doing it wrong....
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