SRK: "In Soul Calibur III, players interested in the vanity and fun of creating their own fighters had several options. Of course they could dress them with any number of clothes and accessories or choose their hair and skin colors, but there were more significant options. Players could choose one of a specific number of unique fighting styles for their created characters to utilize, validating the backstory that you had created for them and differentiating them from any of the characters on the game’s roster.
My friends and I obsessed over the character creation for some time, each of us making characters with different fighting styles just to see how they handled. This was no doubt one of the highlights of the entire title, and several fans of the game agree with me. That’s why I was puzzled by the awkward lack of any kind of unique fighting style in the sequel to that game, Soul Calibur IV."