FleshEatingZipper writes: There are parts of Saints Row: The Third that couldn’t escape the tell-tale traits of a criminal sandbox game. I don’t know why, but when I threw the driver out of a moving truck and the camera swiveled around it as I gained control, I knew this game – and its predecessors for that matter – wouldn’t exist without the success of Grand Theft Auto 3. In many ways, this takes the groan-worthy design elements of Rockstar’s franchise and twists them to ‘hey, wouldn’t it be cool if…’ angles. What if every car you jacked could be stored at your garage, modified to the nth degree and coated in a candy pink paint, then retrieved from any of your safe houses? At any time? What if you got achievements for running over hundreds of people and driving in the wrong lane and doing powerslides like Project Gotham Racing? What if the narrative was insane? That, my friends, is Saints Row: The Third in a nutshell.