Voice acting has become a staple in gaming that helps flesh out characters and setting. Abandoning the text-box provided a more intimate way for the game to connect to the player by expressing emotion and ideas in a way that they are more familiar with. The quality of voice acting in games is, of course, an area of contention, but when done properly, it adds brushstrokes to the aesthetics of the game. This is especially true for settings that benefit from characters having accents to imply nationality. The cultural politics that voice acting implies, however, often escape analysis. The default English accent is General American and deviations from this tap into a subtext that assumes an American player. How accents communicate information to the player exposes the subliminal effects of American ethnocentrism.
Looking at the voices chosen for the later Final Fantasy games reveal how conscious the video game industry is in having voiceover resonate with American players.