VGW: With the unveiling of the Wii controller at the Tokyo Game Show in 2005, many people had vivid dreams of what the now open door of motion gaming would bring. Whether it may be a knight carrying an oversized claymore or a Jedi wielding a lightsaber, sword fighting seemed like a natural fit with this new controller approach. Unfortunately, this lead into a trend of motion controls being tacked on in various ways just for the sake of using them, and The Legend of Zelda: Twilight Princess was no exception. A number of critically acclaimed games have been released on the Wii over the years, but few of them truly warranted the use of motion controls over a traditional controller. With The Legend of Zelda: Skyward Sword, Nintendo has finally brought a game that’s worthy of the motion-based innovation they were trying to sell us so many years ago.