If you're anything like us, you may have been wondering exactly what happened to I Am Alive.
Originally slated to be a retail release, the game vanished shortly after its official announcement at E3 2008. Then in January 2010 during a conference call Ubisoft CEO Yves Guillemot revealed the game was being "totally re-engineered" by Ubisoft Shanghai using the Splinter Cell engine.
Then this past September the project suddenly reappeared via a new trailer, revealing its new status as a downloadable title.
It's a complex and muddled development, but one which Ubisoft has now detailed to VideoGamer.com.