PlayStation Move, why aren't you moving?

Jim Sterling: "The PlayStation Move came to North America on September 17, 2010. In that time, I think I've used the peripheral maybe six times. This is said as a person whose job it is to own and use one of these things.

When the controller was first introduced, Sony made a big deal about how it could create richer, deeper experiences than we'd gotten on the Wii. Coupled with Sony's more "hardcore" focus, we seemed in line to receive the kind of motion-controlled games that had a real edge and innovation to them, rather than the waggling minigames the Wii has helped perpetuate so damn much.

So ... where are they? Where are these deep experiences? Why, over a year on from the peripheral's release, are we still getting proof-of-concept games instead of actual games?"

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Ulf2431d ago (Edited 2431d ago )

Plenty of games with Move support released recently...

Resistance 3, Deadmund's Quest, NMH 2, Child of Eden, Infamous 2 got it patched in, SingStar Dance, etc.

What are these guys on about? They are whining about how Move support changes from game to game?

SlipperyMooseCakes2431d ago

Did you even read the article?

Ulf2431d ago (Edited 2431d ago )

Yeah, they are whining about exactly what I just said. The question was a "wth with the article?" not "what is the article about?"

A common destructoid theme.

LOGICWINS2431d ago

"The only PlayStation Move game that's ever looked worth a shit is Sorcery, and unsurprisingly, it's a game that we've seen bugger-all from since the Move first launched. In December, Sony is due to finally unveil a hands-on version of the game, and I am expecting good things. Even if it is good, however, it's a year too late and it's just one game."

LOLOL. Jim's rants are hilarious. His British accent makes his rants even funnier.

ApplEaglElephant2431d ago

Buying kinect has been a massive disappoint for me. i mean MS did tell us Kinect will be for hardcore. what a joke that was.

Either way, Move hasn't really impressed me yet, but it does have some games for hardcore.

cpayne932431d ago

What we really need isn't just move support in normal games. They are nice to, but we need more games which utilize move to its full potential, something you could not have done without it. Let me point out a wii title, Red Steel 2. That game was very unique, a mix between swordplay and gunplay very well done, and it just wouldn't have been as fun with a normal controller. Imagine that game with the more accurate ps move, yet there are no games as of yet which really match that experience. We need bigger adventure games, hopefully scorcery will be good.

kikizoo2431d ago

medieval is coming + ton of others "only move" title.(but killzone and others title, with sharpshooter, are "very unique" too..;and way better than red steal)

by the way, if you [email protected] the disagree, it's clear that destructoid' fans or xfanboy (it can be the same) are on fire...pathetic.

cpayne932431d ago (Edited 2431d ago )

@kikizoo I wouldn't say there are a "ton of others" in regards to playstation move titles. Yeah we got medieval moves and scorcery eventually but what else? And other shooters are fun with the move, but not all that innovative or a whole new experience either. I didn't say red steel 2 was better than those shooters, its just an example of how the move should be used, for games that deliver an experience you could not get without motion controls.

Edit: @mcstorm "But also part of the problem is more or less every move game will let you use the DS3 so why would anyone spend £100+ on move when they can use the DS3 just as well."

Very true, most people don't want to spend money just to play the same games a little differently. However, I can't really imagine regular xbox games being fully playable by both kinect and the xbox controller. Kinect can't really play these core games, but the move can, so the kinect had to have these games biult especially for them.

mcstorm2431d ago

I have to agree with you I have been saying this for ages. One thing MS got right with Kinect is to say that all games had to be build with kinect in mind not just have a patch added for it to work with a game for a controller and this is part of the reason it has become a massive it and PS Move has not, But also part of the problem is more or less every move game will let you use the DS3 so why would anyone spend £100+ on move when they can use the DS3 just as well.

I think sony will keep plodding along with Move until next gen and then I think there will be another version of Move that replaces the DS3 and all games will be made to use this controller and we will then get to see the best of the PS move because at the moment it is just getting wii ports and some developers not even looking at move and making games for wii and Kinect.

I dont think Sony expected Move to be a massive seller anyway but they wanted to see how well it worked as it is now to make it even better for next gen. I could be wrong but will have to wait and see.

Christopher2431d ago

Plenty of games with Move support. Hardly any games, let alone worth mentioning, that are made to utilize it specifically.

gamingdroid2431d ago

I feel like Sony essentially abandoned PS Move. Even worse, it seems retailers started clearance out PS Move related stuff this summer. Remember GameStop 50% off, or what about with a similar deal?

The only game worth looking at is Sorcery at this point and I'm also wondering about Bioshock Infinite support, but have a feeling it is just like what is already been released in other FPS.

If I wanted party games, the Wii is superior even if the PS Move is more accurate since nothing produced for it is at the same level of fun, ... not even close! Also, the Wii cost basically the same as a PS Move setup not counting the PS3!

fei-hung2431d ago

The Move games which work wonders and are absolutely amazing haven't sold. This is where the problem is. Gamers do not support the games which make the purchase of a Move worthwhile.

Games like:

1) The Fight Light Out - arguably the best boxing game I have ever played. Fight Night felt so rubbish after playing this game that I haven't bothered to go back to it and I refuse to until they patch it with Move support.

2) The Shoot - Amazing old skool arcade shooter fun with other amazing uses of the Move.

3) Time Crisis 4 and Razing Storm - it's Time Crisis, I shouldn't have to sya more.

4) Dead Sea Pirates - Amazing aracade shooter again

Had games like the above been better supported by gamers, we may be seeing more Move only titles. Unfortunately, all if not most the above games failed from a sales perspective and now people sit and complain.

enfestid2430d ago

This is one of the best boxing games you've ever played?

fei-hung2430d ago


Yes, it is.

The reviews were very very baised against the game and it almost stopped me buying the game. Luckily I was invited to a Playstation Beta event and played the game to realise the reviewers were mostly complete crap.

It plays far better than any Fight Night I have played. The damage models are better and the fact you have to heal your fighter as different injuries leave ure fighter taking more damage or giving less pain (broken wrist).

Unlike Fight Night, I can throw my punches and they will pull off as intended, meaning I won't get frustrated when I go to throw a uppercut, but a hook comes out instead.

The career mode is bigger, there are more unlocks and the game can be bought for a lot cheaper than the Fight.

Above all, it actually plays like a boxing / fighting game as you literally throw punches, elbows and uppercuts instead of tapping buttons.

Everyone I know who has played this has absolutely loved it. Those who haven't have missed out.

+ Show (2) more repliesLast reply 2430d ago
GribbleGrunger2431d ago

i've got to agree here. if necessary i'll defend Sony, but here i find myself wanting. i bought a MOVE for LBP2 but frankly it never gets used. it's all well and good supporting hardcore games (regardless of people suggesting it has no games... it does) but those hardcore games don't really interest me and i'm sure thousands of people were looking to devs of the wii to port games over to the MOVE, but where are they? i was also looking forward to Sorcery as i'm sure nearly every other person with a MOVE was too, but i didn't expect this wait. the MOVE is a great piece of hardware, much more intuitive than Kinect and much more accurate than the Wii, but the one thing both of those products have that the MOVE doesn't is Bullshitting and advertising.

Sony needs to start doing both

darthv722431d ago (Edited 2431d ago )

is more tacked on that built from the ground up. You figure sony would never undermine their traditional control scheme for the hardcore player.

That has been the argument since motion control came out. "HARDCORE" gaming with motion controls IS possible but people have to be willing to play outside of traditional controls.

So long as there are millions of gamers who would rather sit than stand just as there are even more millions of gamers that would rather press a button and move a stick than learn to game differently.

We have been playing game the same way for the last 30 years. Do people really expect things to just stay the way they are for the next 30? Move needs its own games. ones that are built specifically where a regular controller would not work.

Sorcery is a good example but there has to be more. More will come if more are willing to take that risk and get one. It is the classic case of add-on afterthought. If it was not the focus of the main company from the start then support will falter.

Nintendo and the wiimote you are using that for EVERY wii game no matter if it is held sideways, front, waggle or even with a classic controller attachment. The wiimote is the centerpiece for the wii control options.

Kinect has been something MS has been working with on the PC for many years. What better way to get it into the hearts and minds of millions of users than by shoehorning it into a game console. It gives them the perfect excuse to ramp up gesture support in windows and the indie community.

@yesmyname... thats the point. It has to be more than just work well. It has to create a purpose for that user to put down the regular controller and pick up the move. Im impressed at how many games support it but those games are not designed with MOVE as the primary control scheme.

If anything, Move has been turned into a gimick controller useful only when the gamer permits. Not the game. Like the guitar controller is usefull for only the guitar games. Other than that it gets set aside. Move doesnt deserve to be set aside. Thats why it needs its own games that you just cant play any other way.

Then we will start to lose the stigma that it is just tacked on.

yesmynameissumo2431d ago (Edited 2431d ago )

If it works well, WTH does it matter if it's tacked on?

EDIT: @darth - Good points, I see what you mean.

FULL advantage of Move's capabilities...the Resistance 3, Killzone 3, infamous2, Heavy Rain, Tumble, Hustle Kings, etc, etc, etc, do? Weak reason is weak.

LOGICWINS2431d ago (Edited 2431d ago )

^^Because some people want games to take FULL advantage of the Move's capabilities...same way people want to see games take full advantage of the PS3's Cell Processor.

"thats the point. It has to be more than just work well. It has to create a purpose for that user to put down the regular controller and pick up the move. Im impressed at how many games support it but those games are not designed with MOVE as the primary control scheme."

Thank you! We're at the point where Move works well with games like Killzone 3...but we know damn well that the majority of KZ3 players won't spend an extra $100 to experience it with Move. It is when we get to THIS point that Move will be the success that it deserves to be.

EcliPS32431d ago

Honestly, I loved Move when it first came out. I played Sports Champions for literally every day for 2 months straight. I thought they did a great job with the Move, and it felt really natural.

As of lately, I really have forgotten about it, but now that I think of it I wouldn't mind playing a good Move game (ie Sorcery).

I wanted The Fight to be good, and it really could have been great. But the camera just couldnt seem to pick up head movements in any lighting.

I agree with the article, but I would really like Sony to support Move, and not just use it as a check mark next to motion gaming.

iamnsuperman2431d ago (Edited 2431d ago )

The big problem is the MOVE is an optional extra to a lot of great games. A lot of gamers, probably put off by older motion controls games think it is not the best option/ it is an added cost, just are not going to buy it. I bought the Move even though I was reluctant to use it instead of standard controls because it was new but I do not play games any other way anymore. The problem is getting this message across. I put Move controls over normal controls especially when it comes to FPS because it feels natural. It doesn't matter how much Sony will say it people just will not buy it. Best way is to get them into shops. Make consumers try it. I do not see the Move in HMV/Game or in big retailers and it needs to (imo). Doing Move only games is too risky for Sony. Maybe they should release a few killer move only games but to make these games sell give the consumer the option to try them

kma2k2431d ago

ive said this plenty of times here on n4g ive spent a stupid amount of money this gen i mean really stupid, but the only thing i regret or feel ive wasted money on was my move. I keep hoping/praying something will come along to make me change that but nothing has yet. Im hoping sorcery is awesome!

Coach_McGuirk2431d ago ShowReplies(1)
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