150°
8.8

ZTGD | Uncharted 3: Drake's Deception Review

Michael Futter writes: It’s no secret that I’m a big Uncharted fan and that Nathan Drake is one of my favorite characters in all of gaming. There’s just something about the ensemble of characters that Naughty Dog has assembled that feels authentic, even amidst the far-fetched scenarios that the Nate, Sully and friends find themselves in.

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majiebeast4538d ago

So mw3 is the better game in the reviewers eye's dont make me laugh. Everyone can become a reviewer i guess, prob as easy as getting hired in a fastfood joint.

_Aarix_4538d ago

Yea, the bias in most of them is pretty pathetic reviewing.

Ducky4538d ago

Anybody can be a critic.

Anybody can also criticize critics.

Laxman4538d ago

Anyone can be a reviewer becuase Wordpress is free. Dont fail to understand what a reviewers job is though; to give thier opinion on a game. You may not agree with thier opinions, and a lot of bad reviewers give no good reasons for some of thier unusually high/low scores, but if he presents reasons to support his opinion, he has not only done his job, but done it well.

PaladinXII4538d ago

Actually, I wrestled with the scores for a long time. I think it's hard to compare MW3 and Uncharted 3. They are different types of games offering different play experiences.

The reason I ended up putting forward the scores I did was because of one simple question, "How well does the game achieve what it is trying to do?"

Right now, the shooting is so sluggish in Uncharted 3 that it harmed the game experience *for me*. I loved the game. The story was masterful. The voice acting is the best in the industry. However, the actual game play, right now, is not optimal.

When I finished Uncharted 2, I immediately wanted to play it again. I didn't get that same feeling with Uncharted 3. Instead, my reaction was, "i'll play it again when they patch the shooting."

If you really, really want to compare that to MW3 (and I do not think that is a fair comparison because of how different they are in intent), fine. All I'll say about MW3 is this: I keep wanting to go back to the game, even after I've finished the campaign and played hours of the MP.

Take that for what you will.

Either way, to assume that I haven't thoroughly considered the ramifications of the scores (the least important part of the review, in my opinion), is absurd and insulting. I take my work very seriously and hate when a .2 difference in scores (I gave MW3 a 9.0) erupts in this kind of ridiculous ire.

fei-hung4538d ago

Although IMO UC3 was better than MW3...

********spoilers ****************

I'm not too happy about the lack of a boss fight or boss fights as a whole.

To me, although many things make UC3 superior to UC2, the ending was a bit of a let down comapred to UC1 and UC2. I just wish they was more to it than there is.

As for MW3, you are wrong. You said you would score a game for what it is. The title suggests it is MW3, but we all know in reality it is MW2.5. Does this mean you will score it down now :p lol

PaladinXII4538d ago

You are entitled to your opinion about MW3. Why on Earth would I change my score to reflect your opinion, though?

Aery4538d ago

"the shooting is so sluggish in Uncharted 3"

If you really consider the controls so sluggish probably you need a bit more gaming experience to enjoy a game, even if have different approach to some mechanics.

Adapt a bit and enjoy more, because some masterpiece (like uncharted 3) need a more open view.

Ps totally agree about the score difference though. It's ridiculous crying on a 0.2 difference.

PaladinXII4538d ago (Edited 4538d ago )

So... how many of you actually read the content of the review? I'm just curious, because you are making it seem like I panned the game.

An 8.8 isn't a bad score. Hell, it's not even a "good" score. It's a GREAT score.

You want to know why a lot of reviewers don't use the full scale? Just read a few of these comments. In my opinion, there is something wrong with the shooting and aiming in the game, even with the sensitivity turned up.

I'm not the only one who has detected this problem. I managed to compensate about 3/4 of the way through the game, but that doesn't' mean there isn't a problem, just that I was able to adapt to it. Even Naughty Dog has finally admitted that there is an issue and brought in gamers to help test it.

Sure, they originally bristled at the criticism, but even they couldn't deny that the shooting in the SP doesn't match the aiming experience in the co-op/mp. They are different.

I loved the game, as is reflected in my review (and, yes, even the score). I didn't think it was the best game this year, this month or even in the Uncharted series. I pointed out where I thought it innovated and where it stumbled.

Of course, none of that matters because there's a number attached to it. If you want real, critical reviewing, don't look at the scores. Read the content. Weigh each point. Don't be sheep.

saint_seya4537d ago

If u really think what u did its rigth, why u come here to justify your opinion?
Besides, i can enjoy more pac-man than uncharted for what it is... but that doesnt make i will give a better score to pac-man, cuase im reviewing something, i need to do an objetive look at it, else i will call it an opinion piece, without using a score system.
As a whole, mw3 can even stand close to uncharted 3, and im playing mw3, so not a hater here, and i have it for pc, isnt bad on graphics, sound (but can even reach an 8.5 in those 2 sections. Not talking of gameplay cause i feel a bit boring the claustrofobic maps, really small, but thats an opinion, so might be not good for me, but may be the best for others.

PaladinXII4537d ago

I'm commenting on the piece because commenters often forget that there are real people behind the reviews. I had hoped that giving some insight into my process would help alleviate the concerns.

In short, I had hoped to engage in a conversation about my review, not defend it.

NeoBasch4537d ago (Edited 4537d ago )

"Don't be sheep."

lol That's rich. I disagree with the shooting mechanics. I think they're fine. Even if they do patch them, I doubt your opinion would honestly change. If you didn't like the game, you didn't like it. Don't hide behind the poor excuse of shooting mechanics to convince you otherwise.

There's no way in hell I'd honestly want to go back to any CoD after MW2. I'll give it a shot some time, but I couldn't see myself actually enjoying myself. Especially since I didn't even think the original was that great to begin with.

Different strokes for different folks I suppose... but, still, how can you honestly expect me to weigh your points when you're playing it safe yourself. You give blanket comments like:
"Varied, beautiful locales
+ Fantastic score
+ Improved melee combat
+ Characters, story and voicing are top notch"

None of which would've been considered moot, if it wasn't for the tidbit you added here:
"While many people play Uncharted for the story and not the shooting, the combat shouldn’t be a barrier to enjoyment and, right now, for many it is."

But later you state:
"Fistfighting takes into account the surroundings like never before. By grappling an enemy up against a wall, you’ll throw them up against it and pummel them. If there is a pan, bottle or other implement, you’ll grab it for a finishing attack. This is context-sensitive scripting, but it flows very well."

Does this not contradict what you were saying earlier? How can you say the combat is not enjoyable and then go onto say the melee system is well-done, which is a big part of the game, especially since you can't even pick up a gun in 2-3 chapters?

NeoBasch4537d ago (Edited 4537d ago )

Also, this part makes me think you're not being fair:
"There were a couple of times that I felt the game spoiled a puzzle as I was trying to think my way through it."

Those hints were given often 10-15 minutes after a section opens. For example the light puzzle (the one with the horse, lion, and eagle). Yes, they'll give you minor hints after the first 5 minutes or so, but they're nothing big. They just walk around the room and tell you to investigate. After some time, they'll discover what you were supposed to investigate, and tell you to come running. That was the last hint I received before I solved the puzzle, and that was only the first half. The second half included the patterns and applying it to the boards on the wall which was far more difficult.

The other light puzzle I didn't get any hints on, and I spent a good 3-5 minutes on it before solving it. It's obvious they designed these hints with flow in mind. They didn't want people getting frustrated after spending 10-15 minutes on it, which is often what happens in today's games.

It just seems like to me you're coming up with excuses to say that it's merely GREAT instead of outstanding. Which leads me to believe, you really didn't like it and you're just padding the score to try and not come across as a troll, especially since you go onto praise the MP which is a good half of the game, offering no negatives but the mention of a business practice in the form of DLC (skins), which is extremely questionable might I add.

I'd like to hear more about these graphical glitches by the way. I encountered none. Nor would I think it's a problem even if you did. After all the frequent checkpoints you mention later seems to render this point moot. Glitches can happen in every game. It could be extremely rare, but some do manage to crawl through and more often than not for some players. Don't know why, but it shouldn't affect the experience.

I think the pacing was the best part of the game, and the fact that you mention that out of the blue is rather bothersome, especially considering the amount of time you took writing about the shooting mechanics supposed flaws.

There are a couple things I agree with: the story, characters, writing, and music. I agree with most of what you say regarding the platforming save this line here:
"I missed those moments when I needed to really look at my surroundings before taking that first leap."

I thought they did a good job of meshing the footholds with the surroundings. This is easy to notice as early as the second and third chapter. And while you praise the graphics, I do believe they deserve even more credit (best on console--maybe even when taking PC into account). You don't mention the direction or cinematography whatsoever, which were both spectacular and the best I've seen since Heavy Rain (which by the way is also where Naughty Dog might have got their inspiration for Nathan touching walls, as I believe Ethan did this too). The art-style deserves a paragraph all of its own.

If anything you're not critical enough (doesn't mean you should be more negative, just more objective). Who cares about the score, but more time should have been spent honestly evaluating the mechanics (not just the shooting) and presentation.

PaladinXII4537d ago

I'm not sure if any of you noticed my avatar picture. No? It's me in my Nathan Drake costume from last Halloween. I absolutely love the series and very much enjoyed Uncharted 3.

I'm glad to explain my comment about combat being a barrier. There were many times in the game where, rather than shoot an enemy, I would risk closing the distance to engage in a fistfight rather than deal with the shooting mechanics. This never happened to me in Uncharted 2. I had a problem with the shooting that I didn't have in Co-op or MP or the SP of any other Uncharted game. Now that Naughty Dog has come out and said they're working on fixing it, it's clear that they see an issue, too, even if that's because so many members of the community have drawn attention to it. Again, it's great that you didn't have an issue with it, but that doesn't diminish the concerns that others have.

Certainly, part of it is the fantastic improvements made to the melee. A large part of it, though, is the imprecision of the shooting. The game does not interpret diagonal movements of the analog stick properly. If you make a circle with your analog stick, the on-screen cursor makes a rectangle. This indicates a problem with how the game deals with the 360 degree movement of the analog stick. This is NOT present in Uncharted 2.

The graphics are certainly stunning, but, in my opinion, they aren't the best on console and certainly not on PC. Have you seen screenshots of Battlefield, Skyrim or, heck, even Witcher 2 on PC? Uncharted doesn't measure up. They are near the top, certainly, and the character models, water and sand are all absolutely gorgeous.

I know it would make it easier for you to think that I just don't want to admit that I didn't like the game, but it isn't true. I enjoyed most of it and I most certainly will play it again once the shooting is patched.

Re graphical glitches: There were times I got stuck in the wall/floor. Again, they weren't terribly frequent, but I felt it important to mention them, as I do in any game that has issues requiring restarts because of technical issues.

Re looking at my surroundings, etc. You misunderstand what I mean. There were many times in Uncharted 2 (the large Himalayan machine platforming puzzle comes to mind), where you really need to spend time looking at where you are, where you are going and what's in between. That happened far less in Uncharted 3. Often the game leads you to simply jump with set pieces and scripted events providing the excitement. I've got no problem with those scripted moments. I love them. I just would have loved one or two large brain-teasing platforming sections.

With regard to hints, I often felt that the character dialog and even the HINT prompt were offered too soon. Maybe it's because I learned how to play games without any hint system whatsoever, but I appreciate a game not holding my hand. The internet is there if I get stuck and want a hint. I don't need the game to spoil the puzzle for me while I'm working it out. That's just me, though.

I appreciate your comments, but reject the assertion that I didn't like the game but want to hide that from the world. I've never shied away from calling out games I dislike and lord knows I've taken some heat for it (my review of LIMBO comes to mind).

NeoBasch4537d ago

That's cool. I'm not going to lie, I still find it hard to believe that you actually liked the game. Part of me believes it's because of the sheer amount of time you spent covering the shooting mechanic when it was equal parts platforming and melee. In that sense, it would be easier, as your writing here doesn't convince me that the overall gameplay was enjoyable, which is a big part of the game (I mean, a good games has to have first and foremost good gameplay).

And yes, I've seen each of the PC games you mention (Battlefield 3, Skyrim, and The Witcher 2) on some pretty expensive rigs. Yes, they're stunning. Textures are extremely detailed... at least in Battlefield and the Witcher (not too impressed with Skyrim yet). However, Uncharted has a better art direction, better animation, better set design, and better aesthetics in terms of textures (water/light/fire/sand looks more real: most of which are dynamic, character models are better, scope is greater--except Skyrim). I really don't know how people can honestly believe Battlefield or The Witcher look better than Uncharted. I have a hard time believing that.

I honestly don't think glitches should ever be mentioned in a review unless it is extremely recurrent and has been already reported as wide-spread as most people probably won't even encounter a single one. I encountered two in my third playthrough of Among Thieves last week, both of which were my fault. Most people will not be as stupid as me and decide to climb up ladders backwards up against a wall. Nor did it affect my enjoyment.

I knew what you meant by the larger platforming/puzzle sections (my favorite in U2 was the giant phurba dagger), which I agree with. U3 had too many small puzzles. However, I disagree with the hint system. Hints should always be provided by default. Such hints should be given as option to turn off by default, but that's it. Most people will not want to spend more than 10-15 minutes on a puzzle, nor would they look it up on the Internet if they got stuck. They'll probably just stop playing.

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Oldman1004538d ago (Edited 4538d ago )

From what i'm experiencing of the games current state, as of right now the score seems about right. Things are going to change for the better though once that patch is released.

kikizoo4538d ago

the score ? most of them are 10/10.

best graphics (console, easily, and even pc for the same kind of game), best action/adventure games (story, music, etc)

Laxman4536d ago

Wow, I just keep seeing your silly fanboy comments tonight :/

I love Uncharted as much as the next guy (more so than a lot of them im willing to wager), but you're comments are getting rediculous now. Stop accusing others of being 'Fanboyz' when you are being the worst of them and grow up.

r214538d ago Show
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ssb31734535d ago

This is such a great game, a must have for anyone with a ps3

160°

Analyzing 'Uncharted: Drake’s Deception' – Wait, What is The Game About?

Uncharted 3: Drake’s Deception has a lot to live up to as Uncharted 2: Among Thieves is an incredible and near-perfect game.

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Profchaos903d ago

It's about retirement...oh wait

UNCHARTED2FANATIC903d ago (Edited 903d ago )

I cant even say what the point was its easily the worst story in the series. The online was a whole lot of fun though but overall doesn't come even close to 2

porkChop903d ago (Edited 903d ago )

It was a step back for sure. Personally, I thought even the MP was way better in U2. Solid game, glad I played it. I just think they didn't push as hard as they did with U2.

UNCHARTED2FANATIC898d ago

Yes both the online and story was better in 2 no doubt

Flewid638902d ago

The "young Drake" portion was pretty top notch, story-wise. But yeah, everything outside of that I felt was inferior.

DanielEndurance903d ago

Villains were all over the place in this… one second they wanted Drake dead, the next they needed him, then they want him dead again, then they coulda killed him, but poisoned his friend instead, then coulda shot him again, but had brunch with him, then needed him alive, then coulda mowed him down, but decided to kill him by fire and let him escape… Uncharted 2 was way better. 😅😅

slowgamer903d ago

=D Sounds crazy. I don't remember any of that. Played it on ps3 and I remember thinking that why was this game so bashed compared to second one. I liked it.

Chocoburger902d ago (Edited 902d ago )

Another thing that annoyed me about UC3 events was the agent Talbot teleporting around Turkey. It just felt off to me, and made no sense.

Also, for about one third of the game, you go on a wild goose chase to rescue Sully, who wasn't even there to be rescued, and you end up back where you started again. There was simply no pay off for all the events you go through, so it fell flat in that regard as if they couldn't figure out how to make the game longer, so they decided to side-track you to do something with no pay off, hoping you wouldn't notice due to all the incredible action set pieces they made.

Overall though, even with its flaws, I still enjoy the game.

TheEnigma313902d ago

This was actually my least favorite in the series. Didn't have that same impact that part 2 set.

Flewid638902d ago

Uncharted 2 is the pinnacle of the series (to me).

Granted, 4 had the best story in my opinion, but 2 was the overall best game.

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210°

Uncharted 3 Anniversary Retrospective: Shackled By Its Precursor's Legacy

A decade after its release, how does Uncharted 3 fare today? Does its story still work? Was its precursor’s legacy a bedrock or quicksand for its own aspirations?

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SullysCigar904d ago

When arguably the weakest game in the series is still awesome and more fun than most games today, you know you're onto a winner!

coolbeans903d ago

I'd extend "arguably" before awesome too. Many technically demanding scenes were jaw-dropping for the time, but it's tough to ignore the sub-par context propelling the action forward.

SullysCigar903d ago

Tough for you, perhaps, and that's fine. I enjoyed it very much. Perhaps a little less than the others in the series, but then the bar is extremely high.

I remember being blown away by the water and sand tech in U3 for the time too. It certainly was a visual treat!

LucasRuinedChildhood903d ago (Edited 903d ago )

It is very good, but when I originally played Uncharted 3 it was the most disappointed I'd ever been in a video-game because Uncharted 2 was just that good. I enjoyed 3 much more when I replayed it in the Nathan Drake Collection though. I could just enjoy it for what it is and accept that it's not Uncharted 2 - it's not a roller coaster, and it doesn't balance and rotate between action, puzzles, platforming and set-pieces in the same way.

Uncharted 3's gameplay is a bit more compartmentalized and focused on one thing at a time. I'm not surprised the scrapped version of Uncharted 4 was going to have no gunplay for the first half. It's also paced much differently - it takes a long time to get to the notable set-pieces. Uncharted 2 is insane from Nepal onwards which is about an hour into the game. haha.

I did like the introduction of chase sequences, and I love first hour (bar fight, young Drake) and from the airplane sequence onwards but I just think the rest of it just sort of meanders along without as much purpose as 2.

When it comes to the script, you can feel the absence of Neil Druckmann and Josh Scherr (writer on every other console Uncharted game). Drake gets hit in the face, and the game goes on a random side plot for an hour to give you some boat set-pieces. He then washes up on a beach close to where Elena is staying to get you back to the real plot. Drake just says "How convenient" to try make you laugh off how sloppy the plot got.

In retrospect, I'm not sure if Naughty Dog were ready to work on 2 different games at once. 3 clearly had production issues that 1 and 2 didn't have, and Hennig's version of 4 didn't work out. They had to crunch so hard to get the rebooted version done on time that Bruce Straley gave up making video-games.

coolbeans903d ago

I'll give you some props for the extra analysis. I remember Druckmann climbing his way to a writer spot in UC2, but wasn't aware of Josh Scherr. I didn't know that was the reason for Straley's departure either. That's pretty damn rough.

GhostofHorizon903d ago

They had to make some weird choices as far as story went because the actor for Cutter had to bail which left a few holes in the story.

Uncharted is one of my favourite series and while the leap from 2 to 3 was not nearly as big as the leap from 1 to 2, I think it was an amazing experience none the less.

coolbeans903d ago

Graham McTavish's departure wasn't easy, but I don't think that would fix many holes tbh. Because the main issue to consider is the precarious mindset Naughty Dog was operating on: an increased emphasis in set pieces that HAD to go in and worrying about the context later.

Petebloodyonion903d ago

I really liked part 3 ( Among Thieves is still the best in my opinion) My only complaint was the interactions with the villains and how they were a missed opportunity, Linda MacMahon (Marlowe) was an interesting antagonist due to the history with Sully and Nate but it fails basically flat especially with her ending. And I couldn't care about Navaro 2.0.

What I did love and made me care was Cutter, in the short time he was in the game you could feel that the guy was a good treasure hunter for example when he pulled his own notebook with the clues he founds so the team can escape a room.
It was a small touch that add a lot to the character.

Good-Smurf903d ago

Marlowe was played by Rosalind Ayres.

MadLad903d ago (Edited 903d ago )

I have mixed feelings on the series. I still own all of them on the PS3, and the collection for PS4, but I didn't truly "love" any of the games until 4.

They're good games, but they always stumble on some element.
The first is good, but the climbing mechanics weren't exactly fine tuned with the first showing. Not to mention the spongey enemies if you played on anything past normal; but you're then faced with a fairly unchallenging game experience.
The second mostly fixed the climbing, but added in a pretty clumsy stealth mechanic.
Three was just two with a new story.

Four got it right though.
I don't remember once getting annoyed by any mechanic had in the game.

I know that everyone has a soft spot for 2, and 3 is sort of the black sheep of the series; but they did, overall, get progressively better. Which doesn't always happen.

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190°

Ranking the Uncharted Games From Worst to Best

KeenGamer: "Which Uncharted game is the best? Uncharted is widely recognized as one of the most groundbreaking and consistently great franchises in gaming. For both long-time fans and newcomers to this action-adventure classic, here’s a ranking of the franchise’s four main games."

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Kyizen1002d ago

UC 2, 4, 3 and 1. Great read and article

ABizzel11001d ago

No Golden Abyss -_-, otherwise I agree with the order.

UC2: Best overall
UC4: Best graphics, best gameplay, best locations, best environements
UC3: Best set pieces IMO (the boat and desert fights will always be amazing)
UC1: A rough Draft of what was to come
UCGA: Basically UC1 on Vita

Levii_921002d ago (Edited 1002d ago )

Great list and great article nicely writen and explained. Although for me personaly i would put Drakes Fortune above Drake’s Deception and Uncharted 4 is absolutely my favourite of the franchise and number 1 for me.

Inverno1002d ago

U2 is the only game playable on crushing without causing a great amount of frustration. Not to mention just how much influence it had that they redid some of U2s set pieces like the caravan twice, and armored truck chase in U4.

DFresh1002d ago (Edited 1002d ago )

I'd rate it as the following.

1.) Uncharted 2
(Close to perfection of any game I've played in years. Single Player/Multiplayer/Co Op all amazing.)

2.) Uncharted 3
(On par with UC2 multiplayer/co op wise minus the kickbacks [aka killstreaks]. I really liked the Lawrence of Arabia story.)

3.) Uncharted 4
(Single player is amazing. Multiplayer was meh. Co Op had potential. Absolutely hated the health revive system it slowed down the game way too much. Always preferred the fast pace action of UC2/UC3. Made it way more fun that way. Recoil was too ridiculous that most people in lobbies would only do hip firing, using power weapons and using that OP grappling hook to melee people after dropping them. Nobody wanted to revive anyone.)

4.) Uncharted
(It's the first in the series so it's hard to judge. Though I loved the story.)

NecrumOddBoy1001d ago

I agree here but it’s also a series you can play from front to back and truly enjoy. Story-wise, they are all great and flow so well. I wish they threw both Golden Abyss and Lost Legacy on this list. Lost Legacy is the best mechanically in my opinion. You can see it’s stepping stone framework for TLOUS2.

Michiel19891001d ago

uncharted 2 is one of the few games that actually surpassed its pre-release hype.

medman1001d ago (Edited 1001d ago )

I am a single player gamer...I barely ever touch a multiplayer component. The only exceptions over the years have been the Mass Effect 3 multiplayer, TLOU factions, and the Uncharted 2 multiplayer. The Uncharted 2 multiplayer saw me spend more time playing it than all my other multiplayer experiences over the years combined. That game really was a masterpiece all around.

brando0081001d ago

I agree completely, those are all stellar MP experiences, coming from another SP gamer who only occasionally gives MP some time.

Gardenia1002d ago

Come to think of it, the step between Uncharted 1 and Uncharted 2 is huge. It goes from the weakest in the series to one of the best games ever made.
I think I'm going to play all of them again soon.

Ninver1001d ago

Yeah all of a sudden I've got that Uncharted itch.

Michiel19891001d ago

is multiplayer still up for the remastered trilogy? or did it never have UC2 mp?

Ninver1001d ago

@michiel1989

Not sure

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