Many people remember fondly the golden age of gaming manuals. Nowadays, developers often take the easier, cheaper approach of an in-game tutorial. But, from a pure game-design perspective, there is a way of introducing gamers to game mechanics in a much more organic, natural way. Developers have to believe in gamers more and use a bit of intuitive level-design and watch how gamers will discover on their very own the tools necessary for mastering the game, from novice to expert. Dark Souls does it. Super Mario 3D Land does it. And they are better games because of it.