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The Workshop: Red Dead Redemption part 3

The Workshop is a weekly column focusing on game design, narrative and overarching philosophy.

Part Three The Bad

What is a video-game? Is it a series of challenges, of interactions, or is it something else entirely? Is it of visual escapades or of sticky perspectives? Are they an escapist or a trajectory medium? Fundamental questions like these need to be answered for us to evolve as a force of artistic expression. Console wars? Go away. Story or gameplay? They need to be the same thing. Linear or non-linear? Both.

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