It's alright when controls are tight.
Platformers are one of my favorite genres, but I find them very easy. I didn't find super meat boy as hard as every made it out to be. I was able to get an A+ on the first three worlds on each level the first time on my second playthough. And I was using keyboard controls
platformers with the best platforming are the Jak and Daxter and Sly Cooper games, you'd never fall because of awkward jumping or controls.
My best platformer games are: Conker Mario galaxies Beyond good & evil (don't know if it really is a platformer) Donker kong series Old marios psychonauts kirby's epic yarn there are some more, can't remember
Most platformers don't have tight controls at all. The mario games, which are generally regarded as the best, have notoriously slippery controls, and even modern platforming hits like uncharted or infamous tend to have noticable control lag. Generally, though, these "loose" controls are easy to overlook when the other aspects of the game are up to par. Actually, I'd say that, as much as I love platformers, I've played very, very, very few with tight controls. From Assasin's Creed to Jak and Daxter, floaty, delayed controls seem to be par for the course. Personally, a part of me feels like it's blowback from the first Mario game, where the slipperiness/lag probably wasn't intentional, but because of the added layer of difficulty it added, people assumed it was and went with it--because, hey, if game X is good, every element game X uses must be good, too, right? That's the same reason we're still dealing with atrocious rag-doll physics and screwy directional audio today. ... I should mention, however briefly, that only one platformer has really impressed me with having really tight controls--the Ratchet and Clank Future games. The gameplay was tight enough that I was more than willing to forgive the faults of those games.
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