David Houghton: I’m creating a clever (and marginally disgusting) allegory for Bethesda’s broken-as-all-hell PS3 version of Skyrim. It is you see, fundamentally messed up on a level that I view as patently unfit for release. And apparently Bethesda had no idea that the game it had spent years building and testing was so broken. I mean it can’t have known. Otherwise it’s quietly, knowingly released a busted product and cynically dicked over a large part of its fan-base. And the worst part? I saw this coming weeks ago. And it’s partly that very fan-base’s fault.