No game has ever felt as overwhelming to me at the beginning as Bethesda's newest open-world RPG. Players begin the game in a scripted sequence, where they're carried off to their own execution. Within minutes, a dragon arrives and begins to lay waste to the modest fort, giving players an opportunity to escape. As openings go, it's a significant step up over Oblivion, the last game in the Elder Scrolls series.
Skyrim is a game more about enjoying the journey than arriving at any set destination, offering players the opportunity to make the world their own over the course of dozens, if not hundreds, of hours.