It seems every racing game is embracing the current generation of consoles by sticking a massive free-roaming world into their previously linear framework, but Burnout Paradise looks truly standout.
Developer Criterion promises the next instalment's sunny island will be both brimming with things to do behind the wheel and incredibly accessible to any type of gamer (it's got no loading and no front-end whatsoever). Oh yeah, there's lots of crashing as well.
CVG recently sat down with Paradise's producer Nick Channon and he answered the following questions, among others:
- Why did Criterion decide to make the PS3 their main SKU for Burnout?
- Why most developers are making Xbox 360 the focus platform for their games? Is it just because it was out earlier?
- What kind of advantages has leading on PS3 given Criterion in terms of exploiting that specific hardware?
- What does Paradise have to offer hardcore fans?