Andy Robertson writes: "Videogame controls are probably the epitome of human interface design. Once large and unwieldy, like the giant-friendly original Xbox controller (affectionately remembered as The Duke), controllers have more recently been miniaturised and designed to fit effortlessly into our hands (or, in the case of Kinect, not even that)."
"But now we have the reverse happening with peripherals like the uDraw. Driven by the desire to offer the player an intuitive pen-based interface, the uDraw tablet is large and almost Fisher-Price-like in design. While the upcoming Xbox 360 and PlayStation 3 version will change the colour to black and look a little more high-tech, it is still quite a departure from where controllers seemed to be headed."