Ryan Davis: "Last year’s release of Assassin’s Creed: Brotherhood came saddled with concerns that Ubisoft was too quick to capitalize on the success of Assassin’s Creed II, a terrific adventure that went to great lengths to address the issues of elegance and repetition of the still-ambitious original. Brotherhood allayed these concerns with meaningful additions to both the gameplay and the story, and a general sense of cohesion that you might not expect from a game of such scope turned around in just one year’s time. Now we have Assassin’s Creed: Revelations, the third game in the series in as many years. The production values are as strong as ever, and it retains most of the tricks that kept Brotherhood from feeling like an also-ran, like the ability to build your own assassin’s guild and a surprisingly engaging suite of multiplayer modes. The additions Revelations makes on top of those features, though, don’t feel quite as essential to the experience, sometimes adding complication just for the sake of it. Assassin’s Creed: Revelations, the name alone, suggests a certain amount of closure, but the greater Assassin’s Creed story feels like it’s starting to spin its wheels."