MP1st - "In our continuing coverage of Senior Alan Kert’s dialog with Battlefield fans, he reveals DICE’s thoughts behind the implementation of destruction in Battlefield 3."
Just fix the mics and input lag and the splitting of squads and the game is even more awesome than it already is.
Those are my only issues. Just got the game but its so damn addicting. Really hope they fix these issues soon. I was torn over this or MW3 (as I only have time for 1) And I definitely made the right choice.
Only problem I've had is the squad splitting thats it. Aiming is perfect for me. Was slightly disappointed with the level of destruction and I do very well understand why. I think a better option would be: Big maps (Caspian borders, Kharg Islands, Noshar Canals etc) there's FULL destruction. (please excuse my spelling of maps, never can remember how to spell them). For smaller maps and more 'leg work' involved like Operation metro and Seine crossing, the destruction should stay the same.
I'm almost ready to trade my game in because as a team game, it's half-way game breaking. 3 weeks and counting.
i think they already fixed splitting squads. the server update like two weeks ago fixed it i think. I dont get split from my squad anymore. Input lag and mics i agree need to be addressed
I dont think they fixed the splitting squads. I played last night with friends and we got split up many times.
It's still splitting :/
I doubt that it has been fixed already - happened to me and my friends two days ago...
its like 'half' fixed. It was a nightmare at launch, works about 60% of the time for me now. a squad of just 2 people works most of the time for me, but 3 or more and you're lucky to be on the same team. let alone the same squad.
my squad has still been spliting. not fixed yet
Nerf the mortars (No hud, or reload takes longer than 1min). Or get rid of it. Playing on hardcore/Conquest/PC/64ppl with 3-4 newb mortar enemy players is frustrating even by my standards (BF vet). And if your 1 of those players that sit in your base mortaring all round F(#$ You.
Here's DICE's official word on Mortars http://n4g.com/news/886081/...
I just mortar back and destroy them in one shot or use the MAV to run them over if they aren't hiding in their base (where you can't go) I won't mind it if they allow MAV's to go into the enemy zone, at least then there would be a legitimate counter
There was also talk on giving the MAV the ability to disable mortars/kill the enemy. That'd be nice.
MAVs can kill enemies. Seriously, just slam it into their face. dead... they've been getting feedback on letting the jammer destroy equipment though, including mortars as well as placed mines. Not sure if they'll do it, but it would be a great way to get rid of hidden mortar players.
They just should make mortars not possible from your base. That's just game killing.
me and my buddies use mortors. i hide and sneak around spotting and they bomb the hell out of them. good times :)
"Also mentioned was the status of the input lag/response time bug that PS3 users are currently experiencing when it comes to aiming. Kertz answered that “we’re aware of it, and smarter people than me are looking at it. I don’t have more info than that.” This should of been fixed already. We heard these exact words over 2 weeks ago and nothing has changed since then? No fix? Other than that nerf mortar re-arming so it can only have 5 shots per death or something along those lines.
I'm pretty sure they will be rolled out in an all-in-one patch. No sense in releasing it in short bursts on console because each update requires an approval time of weeks. PC is different though.
They should've been patching the PC version all along leading to the consoles' patch. This way they would've tested every change and they would've been able to change them on the fly for PC.
at least theyre "aware".. for a minute i thought they were gonna toss that issue under the rug.. almost a month and no patch.. i'd lol if BTK comes out before the patch.. at least they should give small updates.. feels like theyre trying to fix everything in one fawkin patch
Yep I thought also they were going to let this one slide but when people have tested it all over the world and the input lag on the PS3 version is 240 milliseconds compared to 60 milliseconds on Bad Company 2 there is some explaining and fixing to do.
The problem here is that the patches have to go through the tiresome approval process of Sony/Microsoft, so they want to fix everything with one patch. Which makes sense to me...
Any fixes on consoles take forever to roll out because of the testing and certification. Unless Sony approves the patch, they won't be able to issue it. Because of this reasoning they usually release bigger patches for consoles because they can't patch nearly as quick as a pc.
To bad the patches on pc didn't adress anything important.
"To bad the patches on pc didn't adress anything important." Unfortunately, they have to prioritise the crashes and connection problems that a minority of people were getting over the more gameplay and UI related issues (which affect everyone!). Though, the patches they have released have only fixed a minority of crash/connection problems :( I have gotten annoyed with BF3 and will get back into it later once they fix the BS.
I was pretty disappointed with the scale of destruction in this game.
Me too. In BC2 at the end of a match most or all buildings would be in pieces. The destruction is still there but it's not implemented well in these new maps. Anyway doesn't bother me much.
I remember jumping in a tank and just blowing the building with the crates to pieces, ahh Good times...
no ground deformation was saddening.
why, was there ground deformation on bc2?
@dante yep there was. i loved making craters and hiding mines on 'em the destruction in bf3 is sad compared to bc2. its weird how they have indestructible walls next to destructible ones
That is weird, especially since one of the big touted features of BF3 was the destructability
4 agrees with this? Are people playing the game totally blind? There is ground deformation in BF3, it's just not as noticeable as what it was in BC2. I've created a few holes for me to take cover in, but it seems that you can only do it on soft ground or on the larger maps.
^^haha yeah... 3 AT mines and then look at the ground after a tank rolls over it. You can literally hide in there. I don't know, I actually love the destruction in BF3 a lot more than BC2..granted i only ever played that harbor level from the demo of BC2, but played the hell out of it. BC2's destruction was cool, but it was just a limit put on the building, and no matter where it got hit after a certain point it just disappears. Bf3's can be a little goofy too, but when it happens it looks so much better. BF3 does have some issues in that some 'weaker' buildings won't come all the way down, but you can render them useless for as cover for enemies. And the camera shake that comes just before a building is about to collapse is awesome. last night had an angry tank driver after me, took out the gas station building by russian deployment at tehran highway, I sprinted out as it collapsed and watched all the rubble fly past me...sprint to the gas pumps, and he opened that thing up too...completely awesome imo.
"I actually love the destruction in BF3 a lot more than BC2" Same. It is better for the gunplay and map balance, especially when there are 64 players - it would be silly to let the maps be flattenned.
BFBC2 had like 15 or so pre-fab buildings that populated every map. BF3's buildings are a lot more diverse, so it'd be hard to model all the damage for so many buildings. But play Siene Crossing and tell me you're disappointed with the destruction. At the end of a map it really does look like a war had just happened there.
the mics and squad splitting are my main concerns with the game but besides that its pretty damn awesome!!
has anyone unloaded half a clip into someone and saw another enemy aimed at them and shot only to have your gun shoot no bullets and you die keeps happening online because of it I'm thinking of selling the game even though i dont want to
I've noticed that the sound sometimes cuts out, I'll be firing and there's no noise. As for half a clip, you probably missed or lagged, it usually only takes a few shots to kill another player. The game can be confusing when you're being suppressed and there's smoke, tactical lights and whatnot in your face, sometimes I'm stumped as to how I die, there's a few WTF moments but kills are usually legit.
im on target its probably lag its just a lack of consistency in other situation i do what i do and get kills but sometimes this happens and it just makes me want to turn it off and play something else
Sometimes the sound bugs out and most things become silent for a while - the only audio is my own gun shooting yet there is still loads of action going on nearby. It fixes itself after 20-30 secs or if I die. It's most noticable when I'm in a vehicle and the engine goes silent. Also, other players shooting nearby is far too quiet; sometimes there can be enemies shooting just around the corner or in the same building but they sound miles away. Then my guard is down because I think it's safe and end up dieing. Generally though, my usual cause of death is being in a bad position or mortar spammers. But when you are put on the spot and the game does something inconsistent that causes your death it can be very irritating.
@bozebo, Yeah this game is great at letting you know when you're in a bad position but it also gives you that feeling of superiority when you are patient and careful with your lives and then start racking up kills. This is especially true of the vehicles, I kept a tank alive for a whole round of rush last night just by using IR smoke and cover properly...felt good. It gets on my nerves when people fly the helis right onto the flag or m-com then bail out and waste the vehicle, drives me mad to be honest.
Battlefield 3 is a good but overhyped game. After playing the game online for a couple of days Im not impressed by the multiplayer at all. The destruction is almost "tone downed" to the point of being almost nonexistent in some maps. The hit detection is off WAY off. The maps are very linear in their design compared to the excellent Bad Company maps. For example the Metro map is just a straight line of spawn killing and prone sniping. Ill keep the game but I doubt I will be playing it as much as I still play Bad Company 2.
metro is a junker for rush. But I actually like it for conquest. no idea what you mean about 'hit detection being way off'...haven't noticed that. its a BF game dude...and the franchise is notorious for having a pretty split design for maps. Some are ridiculously open sand boxes (caspian border, kharg island)...some are in the middle (tehran highway, norshar canal)...and some are very linear (metro, damavand peak)...while some are great on PC, but didn't make the console transition very well (firestorm being the biggest example of a huge map being weirdly congested objective wise on consoles)... every map has some impressive destruction though, its just no 'everywhere'...damavan d peak being the weakest, because there isn't really anything outside...and only the trailers can be popped in the tunnel.
"no idea what you mean about 'hit detection being way off'...haven't noticed that." Yeah, I think BF3 has some of the best hit detection ever. It's certainly 40 trillion times better than any previous BF game (wait... that would mean there is no hit detection lol). It's better than in CS:S, which is saying a LOT. I really dislike all of the BF3 maps. On conquest they are junk compared to older maps in the series and on rush they are spamfests. Outdoor bomb sites are impossible to plant if the defending team has at least 2 mortar noobs alive at once. (which is all the time) People actively know this and start switching class so they can mortar too if your team starts MAVing your mortars to death. Then there are always about 4-5 mortar noobs alive at once. In one game there were about 10 recons using MAVs on my team and about 15 noobs mortaring on the enemy team. This went on for about 3 matches till I left the server. I had another bad match like that this morning. They should just delete mortars because they aren't even fun to use, apart from the free kills; it would make rush mode playable.
Ive played it on ps3 since day one and im muffled about the input lag.i havnt noticed any,whats the deal with that? Someone explain
Are you playing on 720p, I think the input lag comes from playing in HD. I tried 480p and the lag seemed to dissapear.
It seems not everyone has the input lag. I have it but my friend does not. We both did not have the input lag in the BETA. You should be happy you dont have it. I haven't played BF3 in the last week and a half because I couldn't take it anymore.
The deal is poor coding on DICE's half. Oh well, they still have BF4 to get it right...
I don't notice it at all, but then again I played a TON of killzone 2...anything is 'fast' response wise compared to that even post patch... there may be a 'glitch' though, as some are saying its unplayable, but was fine in beta form. I think a lot of it has to do with the feel of aiming down the sights in BF3 though. Like killzone 2, the game doesn't trim sensitivity a lot when ADS...very unlike cod...which makes it a little wonky to be iron sighting strafing enemies at first. If you played a lot of killzone 2 it will feel like butter. If you are coming over from cod exclusively, it will feel like a dog...
Biggest problems I'm having are getting the damn game to read/play and the party-chat issues.
Wonder when they will release a patch for the incredibly bad campaign or the campers laying across the map in some bushes, or how the game is more running from point a to point b than it is fighting anyone.
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