One of the most impressive aspects of Skyrim is its three-dimensional world map. Access it in the game, and you’re transported to the heavens, peering down at the landscape you’re still standing on. From here, you can view locations you’ve found or cleared, as well as hold capitals. But early on in the creation of the guide, David Hodgson realized we’d have to create an entire world map completely from scratch. This was the point when terror set in.