Backbreaker Engine Demo Videos

See the morpheme engine on display that powers the game, Backbreaker.

"Backbreaker is the first football game with truly interactive tackles. By utilizing the motion synthesis engine, euphoria, players will never make the same tackle twice, giving them an intensely unique experience every time they play the game," writes IGN.

Read Full Story >>
The story is too old to be commented.
Genki3953d ago

could fit into any sports game, and I think it should. Mix mo-capped animations with this and specific stats and you've got a good thing. Completely procedural or completely canned is inherently flawed I think, but a nice mixture of both(CoD4, Killzone 2) I think will produce good results.

Skerj3953d ago

They already use it in games, Natural Motion licenses animation middleware to game devs. I've used Endorphin extensively and I know they've used it in a few games, Fight Night 3 comes to mind right now when it comes to sports. There's some pretty awesome things you can do with mocap samples in it to make them completely nonlinear.

Genki3953d ago

with calculations the possibilities are limitless. I for one am getting tired of the same canned instances governing potentially different situations. Take NBA 2K for example. That game is riddled with canned instances and animations. It sucks because sometimes you'll get pushed away when you've got a good angle on a drive, or you'll be forced around when you were nearly past someone. Don't even get me started on foul calls, because those are very obviously random.

Every sports title at the very least should be implementing something like this IN CONJUNCTION with motion capture. It can only help things in the end.