Joystiq writes: "Did you know that Halo: Combat Evolved Anniversary has more than just fancy schmancy high resmolution graphics? Well, it also has some nifty (ish) Kinect features. See them yourself in this Joystiq video tour."
Kinect doesn't look like it's added anything of use. The delay seen in throwing grenades makes that voice command useless (and it appears to respond simply to the word "grenade"). He was just describing the feature and ended up throwing one.
***He was just describing the feature and ended up throwing one.*** That just mean it is that accurate. I have used the word Xbox in casual conversation around my Kinect, and the dash responded. Pretty neat, I specifically like how you can adjust configuration with voice instead of looking for it in the menus.
That's looking at it with rose tinted glasses man. Has nothing to do with accuracy, everything to do with shoddy implementation. The dash uses two word phrases for a reason - Xbox Play, Xbox Next, so it doesn't respond to everything. Saying Xbox simply gets your 360's attention, it doesn't act until the next phrase is spoken. By not doing the same with reload and grenade, at any point in the game, you can get screwed by other people in the room.
The reason why it is like that is because if you had to preface every command with 'xbox', it would diminish the usability of the feature i.e it wouldn't be as instant which is a little more important in game. If people are out to sabotage your game, they could have equally have said "xbox grenade"....
As the video shows, there is nothing instant about saying "grenade" and its execution. From what I watched, there is no usability. I'm not talking about people trying to sabotage games. If I'm playing and a buddy asks me "How many grenades you have?", I don't want the game to throw one. That's exactly what would happen (and did) with how it has been implemented.
Why would you use Kinect to throw grenades when it takes 2 seconds to actually throw it? They guy had to say "ANALYZE" about 3 or 4 times before kinect recognized it.
I laughed at not being able to access the Kinect Library feature with Kinect. Controller required. Once you're in though, you can turn the models left or right by waving. Neat! LULZ.
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