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Assassin's Creed writer: "developers think subtlety doesn't work in games"

OXM UK: "Assassin's Creed: Revelations lead writer Darby McDevitt has said that games often can't afford to be subtle in their storytelling, as they're too long and offer too much capacity for distraction."

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Huwmor2141d ago

Sad but true. I do try to notice subtleties in games but the nature of them is that you won't notice everything but mostly there aren't really any to notice. Game stories have a depressing tendency to hit you over the head with themselves but I have let a good story let me ignore flawed mechanics.

e-p-ayeaH2141d ago (Edited 2141d ago )

It works depending on the genre and how its designed to be.

videogames still have alot to evolve (i dont mean by graphics) and devs must keep trying their best to impress players in very unique ways.

Vortex3D2141d ago

Game being longer than movies doesn't mean the story contents are necessary longer. In movies, the audience don't sit in one scene for an hour because there are only a few minutes of contents that the audiences need to know. In games, the gamers could be fighting a battle for an hour or longer. Example for a same scene contents: movie = 5 minutes vs game = 1 hour.

In movies, the audiences cannot get stuck in a scene. The movie simply goes on even the audiences are confused or lost. In games, the gamers can get stuck for hours or days unable to defeat a boss or solve a puzzle.