Rockstar Games' Dan Houser thinks the next-gen consoles will build on the current consoles' existing accomplishments, and focus less on bigger, innovative features.
Not quite. Personally I'd like to see destructible environments that dont look pre-baked, and for things like shrubbery and clothing to not clip through characters when they interact with them. This is just scratching the surface, but we've got a long way to go.
I sort of agree with you and Houser... I mean with the direction PC games are going, consoles will need a new gen soon. But what consoles have done is bring entertainment into 1 place, and I think the improvements year on year will not be as big as before, but I do think the current generation has 1 more year at least.
The current Gen has atleast one more year? Do you realise the lack of diversity In console gaming when you compare It to Indie gaming on the PC etc This dev Is just talking about power and clear does not have much of an Imagination. A type of game I've always wanted to see Is Sandboxed stlyed stealth game with the depth of a mgs story and charctar progression like an rpg. this can easily be done this gen. and i don't think it has been GTA Styled map with drivable cars etc MGS 4 stealth like elements but smoothness of uncharted, With an MGS like story and RPG level stat leveling up. JIZZ!!
We just need consoles that will run 1080P above 60FPS to match the refresh rates of good HD TV's now that have a refresh rate above 100Hz and we need a console with enough power to do this with at least 8X Anti Aliasing without compromising on graphics.
. Not in the A.I. department.
Lmao how much do you guys want from a console?
As with anything else, as much as possible.
Ever see total recall? Lol
I think this is directed more towards a "console features" standpoint. But as far as gameplay and graphics I think devs have just begun to scratch the surface. I think we all want and expect more out of the enemy AI and graphics.
I can imagine a whole lot more than what's already been done. If those things are possible on current gen consoles or not is a completely different question though. Graphically there's still a lot to improve on. Starting with the obvious ones, 1080p, 60fps, AA. Then there's the endless list of other details that can be improved; shadows, animations, textures, number and detail of objects on screen, draw distance, physics, weather effects, destructive environment, better AI... So yeah, I think next gen will be a big jump from this one.
This generation can still get better. Remember early PS2 games compared to God of War 2? That was a big leap. We've seen a big leap when comparing Resistance 1 and Uncharted 3, but there are things that can still be improved within the next 2-3 years. Would a new generation of consoles be good to have? Sure, as long as it doesn't break the bank as the PS3 did during its launch.
I'd say this guy lacks imagination.
It's a vague statement. Is he talking about features like Netflix and Pandora or is he referring solely to games? I don't think Houser would make a statement about games. You never know what someone's going to come up with in the gaming world. I've always wanted the AI in enemies and NPCs to be developed enough so that I wouldn't be able to predict what they were going to do such as how they would react to my presence or by my actions. For example, in Halo Reach, I know how the Elites will react to my presence. They all behave the same way. Fighting one Elite is a lot like fighting another. They're not distinct in their behavior, their voice, their beliefs. And this holds true for pretty much any game that has NPCs. I think a huge innovation would take place if developers worked very hard on the AI aspect of the game as well as making certain that each enemy has a different appearance. That way the feeling of novelty would persist throughout the game. This feeling is non-existent in most games. Then there's destruction. Destruction is the quintessential form of interaction we have with our game world. If you can't cause damage to a building by shooting an RPG at it, you're going to feel somewhat cheated, somewhat disappointed. That's how I felt with GTA 4. There's also object permanence or action permanence. I hate it when I shatter a glass window or break a vase and the shattered fragments disappear. I don't like it when blood splatter from a conflict will disappear from the wall or ground and I don't like it when the enemy's corpse disappears. I don't like it when bullet casings disappear from the ground or bullet holes I've made in walls. I don't like it when my interaction with the environment is temporary, basically. I would like to play a game where my actions have permanent effects on the environment, even in multiplayer modes. I would like it if in Halo MP I can blow up a bridge with a rocket launcher and prevent people from crossing through that path for the rest of the match. I want to cause severe structural damage. Another innovation would be for players to be able to redeem their game points for valuable prizes. If I earn a high gamerscore, it means that I've purchased/played many games, which means that I've supported the industry in some way. If I play enough of these games and reach a high enough gamerscore, I should be able to get a free game for my efforts. This will encourage more people to play and purchase more games. From an ethical standpoint this may be deemed wrong, but for the gamer and for the industry it's a win-win situation.
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