The first time Harvey Smith came to Montreal he had just finished his work as lead designer on the acclaimed classic, Deus Ex. On this trip, his last game was Blacksite: Area 51, a game published by Midway which one critic called "a major disappointment."
"This project was so fucked up," said Smith, by way of explanation.
"With a year to go, the game was disastrously off rails." There were long delays just getting Blacksite playable, and once it was he says, "it went straight from alpha to final."
Even though he accepts his own faults with the design process, Smith still thinks the game was underrated. "I would give it an 80," he says, claiming the gameplay is still fun and that the contemporary political satire sets it apart from most games.