GP: "I can admit when I'm wrong. A lot of naysayers out there, myself included, said that Nintendo's 3DS was a system based on a gimmick. A lot of people said that the 3D technology was just a spectacle, and would have to be crammed into games just to justify its existence and give eyestrain to players. We thought that there was no way that this technology could go from being a gimmick to an innovation.
With Super Mario 3D Land, Nintendo took every one of those misconceptions and, with the effervescent gaiety only possible for a Nintendo title, shoved them right back into our faces."